Bug fixe with playerRemoveItems action
        This version fixes a bug with the playerRemoveItems action that could sometimes cause too many items to be removed
         
        
        
        Improvements with teleport actions
        This version makes a few bug fixes and improvements with teleport actions, and also makes the error messages easier to understand
         
        
        
        New features for lore
        This version makes it so you can update only a single line of lore using the setItemLore action
action: setItemLore
lore: "This is the new first line"
line: 1 # the first lore line is 1
 
        
        
        Minor bug fixes with setItemLore action
        This version makes some minor bug fixes with setItemLore action
         
        
        
        Minor improvements
        This version brings some minor bug fixes and improvements with the resource pack generator
         
        
        
        Minor cosmetic bug fixes with item creation GUI
        This version fixes some minor bugs with the item creation GUI that could sometimes cause "null" to show up below the item. This was annoying, but doesn't affect the performance of CustomItems at all
         
        
        
        Minor bug fixes for potion effects in item creation GUI for 1.8
        This version makes some minor bug fixes for potion effects in the item creation GUI for 1.8
         
        
        
        Support for "deleteGlobal" action, and more
        This version adds a new "deleteGlobal" action, and also changes the name of CustomTriggers to CustomEvents
         
        
        
        
            
                          Snapshot
            
        New "deleteGlobal" action
        This version adds a new "deleteGlobal" action
         
        
        
        Minor bug fixes with blocks, improvements for CustomTriggers
        This version makes a few minor bug fixes with blocks, and also makes some improvements for CustomTriggers. You'll need to use CustomUniverse 1.0.3 to take advantage of the improvements with CustomTriggers
         
        
        
        Improvements for CustomTriggers
        
         
        
        
        Minor bug fixes with adding potion effects from the GUI on 1.8
        
         
        
        
        Minor bug fixes
        This version fixes a bug that could sometimes cause an error to be displayed when the server started
         
        
        
        Minor bug fixes with crafting
        This version fixes some minor bugs that could sometimes cause certain vanilla items to not be craftable
         
        
        
        CustomUniverse
        This version releases 4.0-BETA1, 4.0-SNAPSHOT1 and 4.0-SNAPSHOT2
This version of CustomItems requires CustomUniverse, which is a bridge between CustomItems and other custom plugins like CustomTriggers.
Updating will migrate all of your globals to CustomUniverse. This can't be un-done!
         
        
        
            
                          Snapshot
            
        Bug fixes with loop
        
         
        
        
            
                          Snapshot
            
        Support for "loop" from CustomTriggers on CustomItems blocks
        You can now use the CustomTriggers "loop" trigger inside of CustomItems block files. Keep in mind that this will loop through all loaded blocks, so be extra careful to take server performance into account here.
This will only run on blocks that have been loaded into memory since the server was started, and won't run on blocks that haven't been loaded. For example, let's say you have two custom blocks placed in the world. One block at position 0, 0, 0, and one at position 20000, 100, 70000. You restart the server, and initially, none of the loops will run (because no blocks have been loaded, cause there's no players to load them). Let's now say a player joins at the location 3, 120, 2. They're close enough to 0, 0, 0 for Minecraft to load those chunks, so the loop will start running on that block only.
Then, if a new player joins and teleports to 20000, 100, 70000, the block there will also load, so now the loop will run on both of the custom blocks.
If you're trying to do stuff with time, it is recommended that you use the {time} placeholder to avoid situations where blocks might not be loaded into memory when you want them to.
# Inside myCustomBlock.yml
handlers:
  loop:
    interval: 600 # run this action every 600 ticks = 30 seconds
    actions:
      -
        action: console broadcastMessage # You should use CustomTriggers notation in your actions here
        message: "Ran a loop on a block at {block.x}, {block.y}, {block.z}"
      -
        action: setGlobal
        name: "block_{block.x}_{block.y}_{block.z}_last_loaded_time"
        value: "{time}"
[code]
 
        
        
            
                          Beta
            
        CustomUniverse
        This version of CustomItems requires CustomUniverse, which is a bridge between CustomItems and other custom plugins like CustomTriggers.
Updating will migrate all of your globals to CustomUniverse. This can't be un-done!
         
        
        
        Minor bug fixes with setDrops on MC 1.8