Super-powerful custom items and crafting recipes.
- Added take_money effect
- Fixed give_money not working with negative amounts
- (API) Added Counter / Counters, a structured way to get values from triggers with multipliers / filters / conditions.
- Fixed elytra_boost_save_chance using 0-1 as the chance region rather than 0-100 (consistency)
- Added a placeholder that represents the value passed by the trigger (e.g. the amount of damage dealt; see here). It can be referenced with %trigger_value%, %triggervalue%, %trigger%, %value%, %tv%, %v%, and %t%, depending on what level of shorthand you prefer.