Internal Modifications
        Modified the item material processing for further compatibility. An invalid material is also set to barrier now. (upper versions only)
Made the display item of a reward to also take the enchant state and custom model data if set in game.
 
         
        
        
        Internal Modifications
        Internal modifications of the holograms code to fix some display bugs.
The %seconds% placeholder inside the hologram settings now only contains the number of seconds and not the word "seconds" attached inside.
 
         
        
        
        Fixes
        Fixed a placeholder issue caused by 2.0 update.
DarkAuctionJoinEvent and DarkAuctionLeaveEvent added to the API
 
         
        
        
        Fixed API Events not having getHandlerList() method
        
         
        
        
        Important Bug Fix + New Setting
        Fixed an important bug which could cause an exploit, please update to this latest version.
Added a setting in which, if the winning player of a bid leaves or doesn't have the money, the bidding for that specific item restarts. If this setting is disabled (default), the item goes to the previous bidder that has the money.
 
         
        
        
        Multi-DarkAuctions (BETA)
        You can now have multiple rooms in which dark auctions take place! ATTENTION! They can't happen at different times, all rooms get triggered at the same time.
 
Each room has their own join permission, player limit and minimum for the auction to start and minimum amount of money required to enter.
The placeholders will try to automatically detect in which room the player is and adjust them accordingly. If it can't be detected, the default room is selected.
 
To setup locations for extra rooms you execute the commands you normally would but adding the roomName at the end. (ex: /darkauctionsx setDisplayLocation roomName)
 
To link npcs to specific rooms is the same thing as above. (/darkauctionsx linkNpc roomName).
You can also have exclusive items for just some rooms if in rewardsSettings.yml you put exclusive-for: ['room1', 'room2'] in the settings of an item.
 
The API events were updated to contain the dark auction instance now.
The insufficient money to join message now has an %amount% placeholder.
ATTENTION! This new feature is beta and has been poorly tested, for any problem regarding the update please contact me!
 
         
        
        
        Fixed an issue with item names on 1.19 + Finish Event
        Added a DarkAuctionFinishEvent to the API.
Fixed an issue with item names on 1.19
 
         
        
        
        API Update + 1.18.2 Fix
        Added a DarkAuctionStartEvent to the API.
1.18.2 NPC Not spawning Fixed
 
         
        
        
        Modifications
        Citizens NPC Despawn Fix Attempt
Background Disc is now played for each player on join instead of globally on auction start
Added %darkauctionsx_items_left% to display how many items are left in a dark auction instance
 
         
        
        
        Modifications
        Added a 1 second cooldown between page changes
Invisibility transformed in complete hide change to not show the armor of players (Beta)
Added a cooldown mechanic for the dark auctions to be able to restrict participation (you can restrict people that have won to join dark auctions for a defined period of time, or just restrict anyone that participates)
         
        
        
        1.18 Compatibility
        Updated to work on 1.18 (BETA)
         
        
        
        ZNPCs Compatibility
        Beta compatibility for ZNPCs in linking NPCs
         
        
        
        Rewards Per Auction Bug Fix
        Fixed » A number instead of an interval throws an error that stops the auction.
         
        
        
        Modified Entity Mechanics
        There now is a mechanic that loads the chunk when needed and deletes all armorstands and items in a 1.7 block radius from the display location to prevent duplication of the glass/text.
         
        
        
        Modifications
        Modified the armor stand mechanics a bit to prevent duplicates of display.
Added %darkauctionsx_until_auction% placeholder which displays the time left until next auction.
         
        
        
        Small Fixes
        Players that leave mid dark auction will now be teleported to the endLocation.
Players from outside the auction that happen to get near the display can no longer access it.
Players will get invisibility removed on leave.
         
        
        
        Placeholders + Fixes
        The following placeholders were added via PlaceholderAPI:
%darkauctionsx_enter_time% » Countdown until the enter time ends
%darkauctionsx_time_left_start% » Countdown until the first reward
%darkauctionsx_bid_time_left% » Time left to place a bid
%darkauctionsx_current_reward% » Current Reward's Name
%darkauctionsx_current_players% » Current Players Count
%darkauctionsx_last_bid% » Displays the last bid amount
These placeholders are active only when a dark auction is playing, otherwise all will display "No Dark Auction", some messages of them are editable in config.yml
The reload command was modified a bit.
A problem with the maximum players was fixed.
         
        
        
        Updates
        Added the command /darkauctions bypassMinimum which allows you to bypass the minimum requirement of the current playing dark auction. (can only be used in the entry time period).
Modified two config settings for aesthetic reasons.
         
        
        
        Bug Fixes + Update
        Fixed some bugs regarding displays, citizens, and item replacing.
Added the possibility to disable the cooldown completely.
Added a minimum requirement for a dark auction to start.