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Boosters 5.75.0

Add server-wide boosters to generate revenue without pay-to-win.

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3.19.2 Apr 29, 2022
3.19.2 Changelog

- Fixed console spam for some users since last version

3.19.1 Apr 27, 2022
3.19.1 Changelog
- Updated to eco 6.35.1, removed direct EconomyShopGUI/ShopGUIPlus/zShop/etc integrations in favour of new eco system
- Fixed use of now-deprecated methods
3.19.0 Apr 27, 2022
3.19.0 Changelog

- Added is_sprinting condition

3.18.0 Apr 24, 2022
3.18.0 Changelog

- Added inverses to filters; you can prefix any filter with ! in order to negate the output, i.e. !entities: [] means the entity must not be in that list

3.17.3 Apr 20, 2022
3.17.3 Changelog
- Updated kotlin and various dependencies
- Fixed NPE for some users
3.17.2 Apr 19, 2022
3.17.2 Changelog

- Fixed NPE occurring from some users

3.17.1 Apr 17, 2022
3.17.1 Changelog
- Updated dependencies
- Updated to new (ish) placeholder system
3.17.0 Apr 16, 2022
3.17.0 Changelog

- Added victim_as_player mutator (inverse of player_as_victim)

3.16.3 Apr 12, 2022
3.16.3 Changelog

- Added support for the cancel_event effect to many more triggers

3.16.2 Apr 8, 2022
3.16.2 Changelog

- Improved zShop integration

3.16.0 Apr 4, 2022
3.16.0 Changelog

- Added fromSpawner filter, which will require entities to be from spawners (or not to be from spawners) - Requires Paper to be installed

3.15.0 Apr 2, 2022
3.15.0 Changelog
- Added inverse option to all conditions
- Removed requirement to specify manual truthiness for on_fire, in_air, etc - i.e. removing the requirment to then specify `on_fire: true`, which now defaults to true for all conditions - you can still specify things this way, but the inverse option is preferred
 
Inverse syntax looks like this:
- id: on_fire
  args:
    inverse: true
 
Which will mean that the condition is met when the player is not on fire
3.14.0 Mar 31, 2022
3.14.0 Changelog
- Added any_of condition (Thanks OfTeN for the idea and first implementation!)
Works like this:
- id: any_of
  args:
    conditions:
      - <condition 1>
      - <condition 2>
 
Syntactically similar to effect chains, but it allows any of the specified conditions to be met
3.13.0 Mar 30, 2022
3.13.0 Changelog

- Added transmission effect (Think Aspect of the End)

3.12.0 Mar 28, 2022
3.12.0 Changelog

- Added within_radius_of condition

3.11.1 Mar 22, 2022
3.11.1 Changelog

- Added disable_antigrief_check option to all triggerable effects

3.11.0 Mar 19, 2022
3.11.0 Changelog

- mcMMO skill_xp_multiplier and give_skill_xp effects have been renamed to mcmmo_xp_multiplier and give_mcmmo_xp, so you can use EcoSkills and mcMMO effects at the same time (not sure why you'd run both, but some people do)

3.10.1 Mar 17, 2022
3.10.1 Changelog

- Fixed non-repeated effects not working (ie, basically all effects - I screwed up a few versions ago and didn't realize)

3.10.0 Mar 16, 2022
3.10.0 Changelog

- Added beacon_effect trigger (Requires Paper)
- Removed requirement to specify action_bar parameter for send_message effect: will default to false

3.9.1 Mar 13, 2022
3.9.1 Changelog

- Fixed is_gliding and standing_on_block condition not working

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