
✨Magic Crates✨- 40% OFF 1.8.7
revamp your server with these crates with models, animated rewards editor in game and much more.
- Added a way to create rewards a bit faster with drag & drop while clicking to create a new reward.
- Compatibility issues with the latest version of ModelEngine fixed.
- Fixed compatibility with ModelEngine version 4.0.3
- Fixed an issue that prevented only the first 2 of all rewards from being displayed in the cinematic.
- Fixed an issue that prevented physical crates from spawning on server startup when you had the ModelEngine Created-Zip option set to false.
- Fixed a problem with ModelEngine crates rotating when they should not.
- Fixed that when using ModelEngine the crates data was loaded twice.
- Fixed an issue with ModelEngine interactions only working in version 1.20.1.
- Fixed an issue where only ModelEngine models were detected but not ItemsAdder models.
- Fixed an issue that prevented you from teleporting and therefore did not load the place data so you would see a void and not hear sounds.
- Now you can't teleport while in a crate transition.
- Fixed a small problem that caused that when skipping the crate animation the transition would pop out.
- Added support for version 1.20.2.
- Added support for ModelEngine 4.
- ModelEngine 3 support is maintained.
- Removed full support for versions below ModelEngine 3.
- Internal changes necessary for the operation of the new features added to the API were made.
- Internal changes were made
- More classes and methods were added to the API.
- Fixed an issue that allowed you to open keys when you are in a MagicCosmetics zone.
- Added 2 more events to PlayerJoinCrateEvent and PlayerExitCrateEvent api, modified some methods.
- Added option to allow players to skip animations if they are sneaking while opening a crate and the crate has the option enabled.
- Added the option to allow you to add commands when the player starts entering a crate and exits a crate.
NOTE: Please delete your MagicCrates/editor folder so that the new editor options are added and you can enjoy the changes.
- The location of the reward changed from Reward Manager to Locations Manager, because in that section it was only used for one location and in case of using randomLocations it would not work correctly (this means you have to set the reward locations again).
- The way rewards are ordered has been changed, now as you add one it will be added to the last row.
- The editor menu has been modified a bit, so you will have to delete the MagicCrates/editor folder and wait for it to regenerate again (it is necessary).
- The crates loaded before the ModelEngine models. ✔
- ModelEngine was not detected due to some technical problems. ✔