Spartan AntiCheat - Java/Bedrock icon

Spartan AntiCheat - Java/Bedrock 4.0.5.2

Very Optimised | Super Customisable | Minimal False Positives | Folia Support | Geyser Detections

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Phase 499.1 Mar 14, 2023
Phase 499 - HotFix #1

The customer-support command will now included more needed information for the resolution of a user-reported problem.

Phase 499 Mar 13, 2023
Phase 499 - Weekly Plugin Maintenance
  1. Improved the documentation of the inventory menus.
  2. Introduced new methods to handle different connections in the Cloud feature.
  3. Implemented a new punishment webhook which lists the commands executed.
  4. The Spartan inventory menu’s max pages were limited to 999 instead of practically unlimited.
  5. The messages.yml configuration now has the configuration syntax {prefix} for mass plugin name replacement.
  6. Files will no longer be synchronized when just created to avoid manipulating important options to their defaults.
  7. The way responsible for calculating the min height of the world has been made a mass used method.
  8. The IrregularMovements will now treat bedrock players more properly in terms of accuracy.
  9. The Cloud feature customer-support command will now be more precise with the information it sends.
Phase 498 Mar 2, 2023
Phase 498 - Rewritten FastClicks Check
  1. Completely rewritten the FastClicks check as the previous one was great but did not meat certain expectations.
  2. Completely rewritten the Cps Counter handler as an object and renamed it to Click Data.
  3. The identification of jump movement has been adjusted for bedrock players.
  4. The Explosion protection will now properly calculate the time it needs to function.
  5. Reworked the Trident handler to be more universal and cross compatible.
  6. Certain parts of the FastPlace & MorePackets will disable when the server has competitive CPS.
  7. The Research Engine will now be able to cache for much longer so more data can be accounted for.
  8. The Suspicion-based algorithms such as punishments will now work even when the Research Engine is caching.
  9. Renamed the description of the Compatibilities item to not be so confusing.
  10. The KillAura time detection will no longer check in specific hit time delays.
  11. The KillAura raytrace detection will no longer check bedrock players due to their abstract line of sight.
  12. The HitReach check will no longer run its longer detection on bedrock players.
  13. The Customer Support command will now include configuration values when executed.
  14. Violation category will now appear as “unlikely” when a false positive has taken place.
  15. The configuration system will now accept text as logic, integers & decimals if typed correctly.
  16. Completely rewritten the way Spartan calculates CPS for more accuracy and new detections.
  17. Increased the near max falling motion of the IrregularMovements step detection as a way to improve stability.
  18. Added more information to the KillAura raytrace detection for more knowledge for the development.
  19. Optimized the punishment algorithm by forcing it to recalculate less information and in more needed circumstances.
  20. Adjusted the positioning of the Information Analysis object so the detection of a check is found successfully.
  21. The Research Engine will now longer attempt to calculate evidence for players who have been offline for long.
  22. Improved the accuracy of the IrregularMovements ground-up detection to match the possible expectations of some.
  23. Greatly optimized the way Spartan handles its violations in its cache for faster performance and less memory usage.
Phase 497 Feb 20, 2023
Phase 497 - Plugin Maintenance
  1. Made the Player Info inventory menu look into the player’s online state in more situations.
  2. Adjusted the Minigame Maker compatibility after the project was transferred to another developer.
  3. The IrregularMovements step detection will now resort to greater limits in certain situations.
  4. Big entities will no longer be checked by the KillAura raytrace detection as it’s too risky stability-wise.
  5. Implemented more new KillAura detections and replaced their old ones.
  6. Made a few corrections to the Combat Processing handler related to how it handles cache.
  7. Adjusted how the plugin uses its threads for more appropriate processing times and queues.
  8. Adjusted the ImpossibleInventory check to be more accurate and functional.
  9. Adjusted the False Positive Detection feature and mostly removed the Problematic Detections feature due to problems.
  10. The Research Engine will now recalculate the False Positives by removing redundant violations.
  11. Added the X Y Z coordinates in the plugin’s logs since they were already added in the SQL feature.
  12. The IrregularMovements will no longer run when in liquid blocks as it doesn’t need to.
  13. Improved the protection of the NoSlowdown check of using a bow in combination with specific movements.
  14. Optimized & improved the process the Velocity check uses to understand if it can check a player.
  15. The IrregularMovements will now treat its cache more appropriately with several improvements.
  16. The Punishment algorithm will now be more accurate due more frequent cache refreshes.
  17. Partly rewritten the Violation History object to handle violations & false positives more appropriately.
  18. The XRay check will no longer wait a minute for the next violation but will notify when the violation cycle resets.
  19. Added more information to the Player Info inventory menu about the evidence of the player.
  20. Removed the Performance.disable_problematic_detections settings.yml option as it no longer plays an important role.
  21. Improved the bedrock compatibility by better identifying offline players without necessarily accessing heavy offline player data.
  22. Rewritten how the Research Engine handlers cache works to optimize asynchronous performance but offer more main-thread updates at the same time.
  23. The No Hit Delay compatibility will now only account when a player recently received damage.
  24. Deleting a player’s stored data will instantly remove them from the inventory menus.
Phase 496.1 Feb 15, 2023
Phase 496 - HotFix #1

The Spartan inventory menu will now be able to again access the. data of offline players.

Phase 496 Feb 14, 2023
Phase 496 - KillAura Check Corrections
  1. Specific EntityMove horse detections will no longer when in liquid blocks as movement gets too abstract.
  2. The default and default minimum vertical limit for the HitReach check has been increased to 4.6 blocks.
  3. Problematic detections will now be included in low frequency notifications like false positives.
  4. Decreased the number of synchronized calls to the Information Analysis object by half.
  5. The Player Info inventory menu will now show more information to hopefully provide more inside to testers.
  6. Moved the settings.yml option maximum_checked_players_at_once from the Important to the Performance category.
  7. The Maximum Checked Players feature will no longer work on identified test servers.
  8. Improved the usage of the off-ground blocks counter in multiple classes.
  9. Optimized the Criticals check by replacing certain methods with faster and more accurate methods.
  10. Increased the accuracy of the EntityMove check’s search for ice blocks by checking the surrounding blocks.
  11. Removed the {plib} configuration syntax as ProtocolLib is no longer as important as it was in the past.
  12. Decreased the precision of the False Positive Detection feature due to work more appropriately when not needed.
  13. Adjusted the KillAura time detection to not be so strict in low time intervals.
  14. Adjusted the Spartan Player object to return more accurate results about surrounding entities.
  15. Reworked a Player Profile object method that caused the customer-support command to not work for some.
  16. Reposition the cache message of the Research Engine handler so it’s accurate to when the caching process finishes.
  17. Improved the accuracy and speed of the punishment algorithm after receiving a few complaints.
  18. Improved the Spartan inventory menu with more information about the server.
  19. The Spartan inventory menu will now load faster due to being processed in a less busy thread.
  20. The False Positive Detection feature and false positive collection of the Research Engine will not take place when the server has less than 5 players.
  21. Potential False Positives will now be considered with more strictness as it should have been from the start.
  22. Violations will be counted separately for false positives & problematic detections to notify about them more appropriately.
  23. Adjusted the FastBreak check to identify water blocks more accurately height-wise.
Phase 495.2 Feb 11, 2023
Phase 495 - HotFix #2

Unlike the previous hot-fix update, this one is not required to download, but it provides many incremental improvements in the internals of Spartan's processes, so it's definitely recommended.

Phase 495.1 Feb 10, 2023
Phase 495 - HotFix #1

Adjusted some code in the Combat Processing handler to prevent dealing with null parameters.

Phase 495 Feb 9, 2023
Phase 495 - Rewritten KillAura Check (Phase One)
  1. The plugin will now max out its time division to 30 instead of 90 days.
  2. Completely rewritten a big part of KillAura check with new utilities and design, with the remaining awaiting completion.
  3. Introduced a new messages.yml configuration option named “console_name”.
  4. The Maximum Checked Players feature will now be more synchronized with its interactions.
  5. Major Incompatible plugins/features can now be toggled via compatibility.yml if you don’t want to account for them.
  6. Certain compatibilities were updated to work better on more recent versions of Minecraft.
  7. Completely rewritten the way the plugin understands yaw & pitch difference for more accurate calculations.
  8. Discordapp.com will now also work as a webhooks domain compared to only discord.com previously.
  9. Adjusted certain potion effect methods of the Player Data utilities to help improve detection stability.
  10. Adjusted the accuracy of the identification of jump movement down to 6 decimal places for less false positives.
  11. Did a general maintenance of many classes and replaced a lot of outdated & inefficient code.
  12. The previously secret option that allowed to toggle console logs has returned in settings.yml.
  13. Implemented new checks.yml options and removed old ones to adjust to the changes of the KillAura check.
Phase 494 Feb 2, 2023
Phase 494

Plugin maintenance & Preparation for the upcoming big changes

Phase 493.1 Jan 28, 2023
Phase 493 - HotFix #1

Replaced the entity-height method with the entity-eye-height method for 1.8, 1.9 & 1.10 Minecraft servers, since the original method is missing.

Phase 493 Jan 27, 2023
Phase 493 - Rewritten HitReach check, Optimizations & More Combat Rewrites to come
  1. Implemented additional bounding boxes to consider in the Ground utilities.
  2. Partly rewritten the HitReach check to be more accurate and faster.
  3. Completely rewritten the Teleport protection to be more consistent.
  4. Partly rewritten the Combat Processing handler to use recent systems of cache.
  5. Partly rewritten the Movement Processing handler to be more compact & reliable.
  6. Prepared the Combat utilities for the upcoming KillAura check rewrite.
  7. Removed the Item Teleporter & Enderpearl handler as it no longer had a significant purpose.
  8. Improved the False Fall Damage handler with checking for canceled & silent causes.
  9. The certain {detection} placeholders will now fallback to {detections} when no longer supported due to plural grammar.
  10. Stopped using the required-resource-pack method since it caused errors in some recent versions.
  11. False Positives & Hacker-Free players will now be calculated asynchronously in par with the remaining Research Engine cache types.
  12. Repositioned the way certain Configuration & Discord notifications are being sent to staff players.
  13. Rewrote some of the detection information of the Speed sprint detection to help organize the handlers around it.
  14. Detection Notifications will no longer forcefully add the detection information in the lowest frequency.
  15. Made the False Positive Detection less lenient to prevent it from overly detecting violations.
  16. The Hack Prevention object will now pass a lot of its information to the Moderation handler to prevent unecessary memory calls.
  17. Detection Notifications will now also replace Suspicion Notification when the Research Engine doesn’t have data or is caching.
  18. The Exploits undetected-movement detection will no longer function when major incompatible plugins are detected.
  19. Spartan Location objects will now clear their data every 3 ticks instead of 2 and will have more accurate comparisons.
  20. Removed the Automated Configuration functionality as it’s barely used and probably not desirable.
  21. Decreased the amount of threads Spartan is using, although this did not negatively impact performance.
  22. The Maximum Checked Players feature will now disable if configured with a zero or negative number.
  23. Decreased the violation cooldown of the XRay check for more frequent notifications.
  24. The evidence of a player will no longer be cleared when being updated but refreshed until the update takes place.
  25. Implemented a new feature named Skip Detection Ticks to help optimize performance when the Maximum Checked Players feature is inactive or ineffective.
  26. Updated the Spartan Player object to be able to limit the amount of nearby entities calculated to save crucial performance.
  27. The Spartan Player object will now cache its Player Profile object to prevent unnecessary memory calls.
  28. The KillAura check will no longer attempt to understand the legitimacy of a fight to allow detections to run more frequently.
  29. The Spartan inventory menu will now have one row for suspected & hackers, one for legitimate players and one for reports.
  30. The IrregularMovements check will now search for liquid blocks below the player when the player is falling.
  31. The Player Fight system will now be able to calculate the max hit combo of a player.
Phase 492 Jan 19, 2023
Phase 492 - Rewritten EntityMove check & Research Engine Upgrades
  1. Completely rewritten the EntityMove check with the use of vehicle attributes but also new calculations.
  2. Simplified the way cross-server notifications are distributed to avoid confusions between users.
  3. The Maximum Checked Players feature will now iterate properly though some of its information.
  4. Compatibilities will attempt to send Awareness Notifications when failing to load.
  5. The Cloud feature will no longer impact the “server_name” option in settings.yml.
  6. Potentially corrected a NoFall water bucket false positive. (MinecraftSGP message me if not fixed)
  7. Optimized the Cloud feature with less specific error handling.
  8. Implemented a new Cloud sub-feature to command the plugin to send customer-support information.
  9. The Cloud feature will now refresh for the first time after the Research Engine handler has completed its caching.
  10. Cache stored by the movement event will now be specific to the vehicle the player is riding.
  11. Improved the effectiveness of the False Positive Detection by making it run on violations not containing a prevention which will allow for premature learning.
  12. The False Positive Detection will now have a 2MB limit in the data it can retain in its memory, although there have been no reported issues.
  13. The False Positive Detection will now round integers to the nearest of 5 to improve stability.
  14. Improved the compatibility of Ultimate Statistics with more useful calls and less code checks.
  15. The Vehicles compatibility will now provide more accurate and less lenient results.
  16. Pistons will now be accounted for in the water detection of the Speed check.
  17. The evidence algorithm of the Player Profile object will now search for false positives instead of just problematic detections.
  18. The evidence algorithm of the Player Profile object will now calculate the days based on your first significant violation till now instead of days you had violations recorded.
  19. The evidence algorithm of the Player Profile object will now decide whether a player is suspected or a hacker based on the amount of suspicions instead of level of individual suspicions.
  20. Evidence of hacking or suspicion will now be held longer in the memory for offline players to save performance.
  21. Brought performance & accuracy improvements in the way the Speed check caches its limits.
  22. Inventory menus and certain calculations will now use more accurate results of a player’s violation history.
  23. The overall history of a player will now be based on the amount of unique dates instead of the total collected amount of dates.
  24. The main inventory menu will no longer process multiple versions of itself for a single players, which could potentially happen in a time of server lag or spam while already loading.
  25. Rewrote a part of the punishment algorithm to run faster, be more reliable with its results and have no limit to how many checks a player can be punished for.
  26. Combat-based calculations of the Research Engine handler will now be returned to their original values if not enough data is available.
  27. Implemented a new checks.yml configuration option for the GhostHand check: check_fully_solid_blocks_only
Phase 491.2 Jan 8, 2023
Phase 491 - Phase #2

This update is for those of you whom encounter this rare string replacement error. It's effectively harmless, but here you go.

Phase 491.1 Jan 7, 2023
Phase 491 - HotFix #1

Resource packs will now be identified when the Bukkit method is available.

Phase 491 Jan 7, 2023
Phase 491 - Maximum Checked Players At Once Feature & Improved Discord Webhooks
  1. Bedrock players will now be treated more leniently in certain parts of the IrregularMovements check.
  2. Removed the Awareness Discord Webhooks as they were undesired by many users including myself.
  3. The Customer Support command will now complete being sent without the requirement for detection information.
  4. The FastBreak check will now be more lenient towards bedrock players.
  5. While the new EntityMove check is still being rewritten, the old one will stop checking bedrock players for stability.
  6. The ItemsAdder compatibility will no longer work if the DisguiseAPI class is not found to prevent console errors.
  7. Silent checks will now appear enchanted in the Manage Checks inventory menu.
  8. Implemented a new feature and settings.yml option for it: Important.maximum_checked_players_at_once
  9. The Discord Webhooks feature will now appear more frequently as many of you suggested it needed this.
  10. The Spartan inventory menu has been optimized to refresh itself again.
  11. Potentially corrected an IrregularMovements climbing jump false positive.
  12. Compatible plugins of mine will appear in the Spartan inventory menu.
  13. Decreased the amount of configuration calls & search algorithms in the settings.yml configuration.
  14. Modified an outdated value reply in one of the Developer API’s methods.
  15. The plugin will now exempt players from detections for a bit when the server has a resource pack.
  16. The False Positive Detection will now focus more on integers than just decimals to correct more issues.
  17. The Research Engine feature will now recalculate its cache much faster due to methods being combined in async mode.
  18. The SQL port configuration option will now modify a decimal format to an integer one.
  19. The Speed water detection will no longer check boats, this will be the job of the future rewritten EntityMove check.
  20. The Cloud feature will not attempt new connections if a recent one failed to complete for any reason.
  21. Hardcoded compatibilities will now show as functional if found to be loaded in the server.
  22. Balanced dozens of methods in the Research Engine handler with native methods and less unnecessary checks.
  23. When loading huge amounts of data, the Spartan Menu will no longer be performance intensive.
Phase 490.1 Jan 4, 2023
Phase 490 - HotFix #1

Made extra functionalities available to everyone natively via the plugin's code, older versions will continue to receive them via a web-server connection. Additionally, online documentation has returned the options of the extra functionalities.

Phase 490 Dec 23, 2022
Phase 490 - 2022 is coming to an end, I wish everyone a hopeful & productive 2023
  1. The Exploits undetected-movement detection will no longer check players in vehicles as it doesn’t need to.
  2. The Exploits undetected-movement detection will now check the configuration before running.
  3. The IrregularMovements check will now be more lenient when the scenario changes.
  4. The plugin will now convert text to decimals faster which will help when analyzing violation information data.
  5. The Inventory utilities will now use different methods to set the owning head of a player depending on the server version.
  6. Decreased the amount of threads the plugin uses for asynchronous tasks.
  7. The Information Analysis object will now remove numbers from detections and will try to correlate them to configuration options for more unique outcomes.
  8. The Cancel Violation handler will now be updated more frequently for more consistent and accurate calculations.
  9. The Cache system will no longer clear certain important types of data.
  10. The False Positive Detection feature will now create more simplified keys for higher chance of catching false positives.
  11. The False Positive Detection feature will now consider hackers & suspected players in its calculations in more strict terms.
  12. Corrected a few outdated messages related to the Research Engine handler.
  13. Completely rewritten the way Problematic Detections are calculated.
Phase 489.3 Dec 9, 2022
Phase 489 - HotFix #3

Implemented some corrections to the punishments system.

Phase 489.2 Dec 7, 2022
Phase 489 - HotFix #2

Did some critical optimisations to the Player Profiling objects to restore good performance for some users.

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