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SpinToWin 3.6.2

Hook into many item plugins - Texture UI - Custom frame - Last reward - and so on!

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2.4.3 Sep 7, 2023
2.4.3
  • Fixed "exp" type price does not work.
2.4.2 Sep 6, 2023
2.4.2
  • Added built-in placeholder support in button display name.
2.4.1 Sep 5, 2023
2.4.1
  • Added PlaceholderAPI support in button display name.
2.4.0 Sep 3, 2023
2.4.0
  • New hook item price rework! Now FlipCard will use fuzzy matching item NBT method to check item price. This means:
    • Plugin have dynamic lore (like EcoItems use PlaceholderAPI in lore), stat (like MMOItems) will 100% support, your dynamic items won't get ignored by price system anymore just becuase they have different lore, NBT or so on.
    • This new check system is in BETA, if players fail to be checked by this new price system, old price system will still work for them, this means plugin now have 2 ways check plugin item price!
2.3.3 Sep 3, 2023
2.3.3
  • Added PlaceholderAPI support in button item lore.
2.3.2 Sep 2, 2023
2.3.2
  • Added auto_reset_timer_after_first_spin option in UI config, if set to a number above 0, UI data will auto be reseted after the seconds you set here.
2.3.1 Sep 2, 2023
2.3.1
  • Added PEconomy plugin price hook.
2.3.0 Aug 27, 2023
2.3.0
  • Added a "start-apply" option for each price selection. Now, whenever a player spins in the UI, a "spin times" value is recorded. Our plugin offers different prices based on the number of spins, and previously, you could only specify the range of spins for a price to take effect using the "apply" option. With the new "start-apply" option, you can set a range with just the starting value, without an endpoint. For example, the price will remain effective after the 5th spin.
  • Introduced the "last_reward_times" option in the UI configuration. In the past, when the "reserve" option was enabled, players couldn't claim the last reward because the previously claimed rewards wouldn't disappear. Now, you can use this value to allow players to receive the last reward after exceeding a certain number of spins.
  • Reverted the mechanism from the previous version where, if the number of rewards in the UI exceeded the number of UI slots, it would randomly select a suitable number of rewards. This mechanism now only takes effect when the "reserve" option is enabled. Otherwise, the plugin will always select a fixed number of rewards, ignoring any extras.
2.2.7 Aug 26, 2023
2.2.7
  • Now plugin support you set unlimited rewards for a spin UI, if your rewards amount is more than reward slots amount, plugin will randomly pick the rewards. (Random picked rewards won't saved, this means players can just reopen the spin UI to get new random pick, if yours need me save this, tell me in Discord)
2.2.6 Aug 21, 2023
2.2.6
  • Added eco item prices hook.
  • Fixed EcoItems item prices hook. (You MUST update your EcoItems plugin to latest version because it's author changed its API)
2.2.5 Aug 18, 2023
2.2.5
  • Added EcoBits plugin prices hook.
2.2.4 Aug 13, 2023
2.2.4
  • Fixed plugin still generate new models for Expansion Pack frames and icons even they are already exists.
2.2.3 Aug 13, 2023
2.2.3
  • Added spin-button-cooldown option in config.yml file. (This feature has been added before, this update just add a option to customize it)
  • Fixed the issue of hook plugin item amount in prices option.
  • Fixed player sometimes get 2 rewards when they click spin button too quick.

How to update to this version?

Added those contents in your config.yml file, if not, it still OK, plugin will generate a default value for new options.

# Set to -1 to disable cooldown system.
spin-button-cooldown: 20

 

2.2.2 Aug 13, 2023
2.2.2
  • Fixed color codes does not work well at placeholder option in UI prices configs.
2.2.1 Aug 12, 2023
2.2.1
  • Fixed plugin still generates yml data even you are using MySQL database.
2.2.0 Aug 12, 2023
2.2.0
This update includes changes to the configuration file. Please read this update log carefully. Since the release of v2, we have been focusing on improving the user update experience. Therefore, despite significant changes to the configuration file, you can continue using the old file format without making any adjustments. However, we cannot guarantee that the support for the old configuration file format will be maintained in future updates.
  • In this update, we have made adjustments to the settings related to adding Lore to all reward items in SpinToWin. We realized that there was a limitation where only one line of Lore could be added. Therefore, in this update, we have made the following changes:
    • The options "last-reward-item-add-lore" and "common-reward-item-add-lore" have been moved from the "message.yml" file to the "config.yml" file. Additionally, these options have been changed to List type, allowing for multiple lines of Lore to be added.
    • In the "config.yml" file, we have added a new option called "add-lore-at-first-or-last". This option will determine whether the added Lore should be placed at the beginning or the end.
  • Previously, we were using the player's name as the data storage object, but we realized that this approach is insecure as players can change their usernames. Therefore, we have made a change and now we use the player's UUID as the storage object.
    • We have added a new option called "use-uuid-save-data" in the "config.yml" file. If you wish to continue using the player's name as the storage object, please set this option to false. For users of older versions, if you have not added this option to your "config.yml" file, the plugin will assume that this option is set to false.
  • Fixed PlaceholderAPI and color code does not working well in announcement option in UI configs.
  • Fixed player data not saved when server stopping.
  • Fixed config.yml not being reloaded with /s2w reload.
  • Now plugin will close all player's spin UI when plugin is reloading or server is stopping.
  • Now plugin will still try connect to MySQL database if your password is empty.
How to update to this version?
# If set to false, we will use player name save data.
use-uuid-save-data: true
# If set to true, we will add lore at first line.
# If set to false, we will add lore at last line.
add-lore-at-first-or-last: false
last-reward-item-add-lore:
  - '&3(Will obtain if all rewards have claimed!)'
common-reward-item-add-lore:
  - '&7Rate: %rate%%'
2.1.0 Aug 8, 2023
2.1.0
  • Finally fixed plugin always generate new custom model data for textures that already registered custom model data for them.
  • Added %display% and %amount% built-in placeholder. You can use them in commands, announcements, price placeholder and so on!
  • Added new placeholder option format: placeholders.<Use Times>.
placeholders:
  1: "First Spin Display"
  2: "You have spined 1 time, the second time?"
  3: "Good luck!"
  • Now replace item can use hook plugin item.
replace:
  hook-plugin: Oraxen
  hook-item: test
  amount: 1
  • Now display, lore, cmd option also support modify hook plugin item, like:
rewards:
  1:
    hook-plugin: ItemsAdder
    hook-item: 'cosmetics:icr_cream'
    display: '&#8b5cf6Ice Cream'
    lore:
      - '&f'
      - '&fBackpack Cosmetics'
    commands:
      - 'lp user %player_name% permission set cosmetics.ice_cream'
    give-item: false
    amount: 1
    rates:
      default: 1
      vip: 5
    rates-conditions:
      vip:
        - 'permission: group.vip'
2.0.12 Aug 2, 2023
2.0.12

Changelog:

  • No changelog for premium version, this a fix for free version.

How to update to this version:

  • You don't need to update to this version.
2.0.11 Aug 1, 2023
2.0.11
  • Hotfix for the resource pack.
2.0.11 Aug 1, 2023
2.0.11
  • Fix files.
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