
✨Magic Gestures✨ - 25% OFF 1.4.3
Wardrobe system, a unique gesture system with a variety of options to try, including cosmetics!
- Fixed a problem with version 1.2.2 where changing skin with the SkinsRestorer plugin and logging back into the server changed your account skin.
- A debug message when changing skin was deleted.
- Added commands to the console.
- Fixed some problems with wardrobe in 1.20.2
- Fixed a problem with EGlow compatibility.
- Fixed a problem with the new mount system when forcibly stopping a gesture using the main command.
- Fixed an issue with gesture camera jitter (new default value is 0.5, please note).
- Fixed a problem with the skin system that when logging into the server it registers 2 times the same skin.
- Gestures can now float on water and no longer sink.
- Added the option to equip items by default in the gestures.
- Added the option to decide if a gesture can be used specifically with a cosmetic. (check)
- Replaced /gesture play <id> command with /gesture <id>.
- Fixed an issue where skins were not loading for MagicGestures players when you had the SkinsRestorer plugin installed.
- Significantly improved packets delivery in versions higher than 1.19.4.
- Restructured gesture mounts.
Before:
After:
- Fixed a problem that causes a negative effect on server performance when loading or generating the skin.
- Added support for the eGlow plugin.
- A problem with skin checking when entering the wardrobe has been fixed.
- The gesture rotation system has been improved. Now you can control how fast or how slow players can rotate in the config.yml (model-rotation).
- Some player events have been omitted for NPCs as this caused some fatal bugs.
- In versions lower than 1.19 the "c_hat" bone could not rotate.
- The way in which the "c_hat" bone rotates in synchronization with the head has been improved.
- The "c_hat" bone was changed in the model to improve the synchronization with the head. (If you use a custom model and you have the previous bone you must change it).
In BlockBench:
In play before:
In play now:
- You cannot perform a gesture while wearing a turtle helmet (to avoid visual bugs).
- Removed access to use skin commands when a player has an active gesture.
- Fixed a problem that caused NPCs to be detected as players in the damage event.
- Fixed an issue with update 1.0.9 that caused players with skins to see their skin in the gesture except for the head part.
- Fixed a problem that prevented hitting a melee player when he was in a gesture.
- Added a way to select a default skin for players who don't have a skin and want to use a gesture.
- Fixed a problem that caused the skin layer of the player's right foot to be taken from position 0,0 to position 4,4. Now it takes it from 12, 44 to 15, 47.
- Fixed an issue where a gesture would not stop instantly when taking damage.
- Fixed an issue where ItemsAdder items would not load as it was loading after the MagicGestures menus.
- Now when using a gesture you will not be able to break ItemsAdder furnitures.
- Changed the /magicgestures wardrobe <id> join
command permission from magicgestures.wardrobe.setup
to magicgestures.wardrobe.join
- Fixed a spam issue with the WorldGuard plugin where when you stopped a gesture and you didn't have the right flags it would send you a message:
- Added support for SkinsRestorer in Bungeecord and Velocity
For MagicGestures to work with SkinsRestorer on a proxy you must have the plugin on the proxy and on the backend server (spigot/paper/others).
- Now when you change your skin with the SkinsRestorer command it will try to change the parts of your skin in MagicGestures and will no longer wait for you to execute a gesture.
- Fixed the ItemsAdder add-on that was missing some missing models.
- The new rendering system has been implemented.
- Fixed a problem with the wardrobe (npc not looking straight ahead).
- Changed model bones (you have to regenerate the file again).
When the server is version 1.20 and you use the Denizen plugin, the plugin causes a crash - Fixed.
- Added support for PlaceholderAPI and hex colors.
- Added support for WorldGuard, now there is a "gesture" flag enabled by default and it decides if you can play an animation in a region or not.
- Fixed a bug that didn't allow to play an animation in a WorldGuard region.