
EcoEnchants 12.22.0
A custom enchantments plugin that doesn't suck.
7.2.10
Apr 22, 2021
7.2.10 Changelog
- Fixed all items losing HideFlags in packets (Server-Side items should not be affected by this, everything should fix itself)
7.2.7
Apr 18, 2021
7.2.7 Changelog
- Fixed grindstones giving experience when no enchantments were removed
7.2.5
Apr 15, 2021
7.2.5 Changelog
- Added advanced hard-disable option:
Fixes potential problems with other plugins where the enchantments are still present when disabled.
Enabling this prevents the enchantments from being registered with the server at all when disabled.
There may be some unknown problems with this, but will fix bugs with plugins such as Slimefun.
Hard disabled enchantments will not update on /ecoreload. You will have to restart your server after disabling and re-enabling enchantments with this option enabled.
Fixes potential problems with other plugins where the enchantments are still present when disabled.
Enabling this prevents the enchantments from being registered with the server at all when disabled.
There may be some unknown problems with this, but will fix bugs with plugins such as Slimefun.
Hard disabled enchantments will not update on /ecoreload. You will have to restart your server after disabling and re-enabling enchantments with this option enabled.
7.2.3
Apr 14, 2021
7.2.3 Changelog
- Fixed rebounding launching your opponent in the opposite direction
- Nerfed rebounding (set velocity multiplier to 1.07 instead of 1.2, it's far too strong otherwise)
- Nerfed rebounding (set velocity multiplier to 1.07 instead of 1.2, it's far too strong otherwise)
7.2.2
Apr 14, 2021
7.2.2 Changelog
- Permission ecoenchants.cooldowntime. now accepts any numeric value as a percentage multiplier (eg 25 will make it 4x faster, 10 will make it 8x faster). You can also use a number >100 to increase the cooldown time
7.1.0
Apr 7, 2021
7.1.0 Changelog
- Added Rebounding enchantment
- Reduced minimum spell cooldown (ie if you're spamming it) from 5 to 2 ticks
- Reduced minimum spell cooldown (ie if you're spamming it) from 5 to 2 ticks
7.0.1
Apr 5, 2021
7.0.1 Changelog
- Fixed players in spectator mode with a spell item equipped being able to use it
7.0.0
Apr 4, 2021
7.0.0 Changelog
- Updated to eco 5.0.0
Changed major version number for semantic versioning
API Changes:
- Spell activation now returns a boolean
- Cleaned up spells in general
Changed major version number for semantic versioning
API Changes:
- Spell activation now returns a boolean
- Cleaned up spells in general