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Talismans 6.73.0

Powerful and intuitive passive effects for your server.

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5.25.1 Feb 12, 2022
5.25.1 Changelog

- Teleport effect will now preserve player rotation in all cases (Thanks OfTeN!)

5.25.0 Feb 10, 2022
5.25.0 Changelog
- Added sell_multiplier effect with hooks for ShopGUIPlus and DeluxeSellwands
- Added damage_self option (defaults to true) for damage_nearby_entities effect
5.24.3 Feb 9, 2022
5.24.3 Changelog

- Added config violations for invalid potion effect names (potion_effect, permanent_potion_effect, etc) (Thanks OfTeN!)

5.24.2 Feb 8, 2022
5.24.2 Changelog

- Added filters_before_mutation option to all triggerable effects
- Fixed mutators not being registered (sorry if you've pulled your hair out trying to figure out why they didn't work - I forgot to register them)

5.24.1 Feb 8, 2022
5.24.1 Changelog

- Removed mutator priority (was confusing) - mutators will now run in the order they're specified in config

5.24.0 Feb 7, 2022
5.24.0 Changelog
- Added mutators: mutators sit between triggers and effects and modify the data sent to the effect. You can modify location, victim, et cetera - allowing for much more powerful effects and effect chains
- Added inline effect chains: If you're not re-using a chain, you can write a full effect chain inline with the new run_chain_inline effect
- Added effect compile data (for developers) so effects can store extra data when compiled (used in inline chains)
- Added projectiles filter, useful for the projectile_launch and projectile_hit triggers
- Added optional delay to effects: like cooldown, every, chance, et cetera, you can specify effects to run after x amount of ticks
The wiki has been improved to show how to use these powerful new features, check it out here: https://plugins.auxilor.io/all-plugins/configuring-an-effect
5.23.1 Feb 6, 2022
5.23.1 Changelog

- Fixed mine_block and mine_block_progress not working with cancel_event trigger

5.23.0 Feb 6, 2022
5.23.0 Changelog
- Added static_<ticks> trigger, will run every x ticks while active
- Added damage_victim effect
- Added self_as_victim option to all triggered effects
5.22.0 Feb 5, 2022
5.22.0 Changelog
- Added effect chains: Effect chains are groups of effects that can be executed together. This is very useful if you want to create a chance-based effect with several components: chance is calculated independently on each trigger, so without chains, particles and messages could send when the effects don't activate, and vice-versa.
Use the run_chain effect to call a chain
Read more about chains in the updated wiki, here! https://plugins.auxilor.io/all-plugins/configuring-an-effect#effect-chains
5.21.1 Feb 5, 2022
5.21.1 Changelog

- Fixed give_health effect not accounting for max health (Thanks OfTeN!)

5.21.0 Feb 4, 2022
5.21.0 Changelog

- Added send_title effect

5.20.0 Feb 4, 2022
5.20.0 Changelog

- Added has_mana condition (Requires Aurelium Skills)

5.19.1 Feb 3, 2022
5.19.1 Changelog

- Hotfix for loader constraint violations that can occur with plugins that use outdated kotlin versions 

5.19.0 Feb 3, 2022
5.19.0 Changelog
- Added mana_cost integration for AureliumSkills
- Added points_cost support to take points from players on effect activation
- Updated to eco 6.23.0
5.18.3 Feb 1, 2022
5.18.3 Changelog
- Switched holder cache to use Caffeine
- Used server profiles (requires latest eco) to fix point placeholders
5.18.2 Jan 31, 2022
5.18.2 Changelog

- Fixed move trigger for base spigot users when using the faster move trigger option

5.18.1 Jan 31, 2022
5.18.1 Changelog
- Added new config option:
block-item-drop-place-check: true # If the block_item_drop trigger should only fire on naturally placed blocks (prevents dupes)
5.18.0 Jan 30, 2022
5.18.0 Changelog

- Added damage_nearby_entities effect

5.17.1 Jan 29, 2022
5.17.1 Changelog

- Added raytrace-distance option to choose how far alt_click should check for blocks

5.17.0 Jan 29, 2022
5.17.0 Changelog
- Added drill effect
- Added disable_on_sneak option to mine_radius effect
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