5.0.0-b20 Changelog
- Added extra cost option to all triggerable effects, will take money from the player in order to use it (and not allow using the effect if they don't have enough money)
- Fixed config missing cooldown options
5.0.0-b19 Changelog
- Added support for having pets function as an extension of the player in combat
5.0.0-b18 Changelog
- Fixed import from EcoSkills in entity_item_drop trigger
5.0.0-b17 Changelog
- Added entity_item_drop and block_item_drop triggers
- Added autosmelt effect
5.0.0-b16 Changelog
- Re-added talisman levels and the top-level-only option: specify a lower level of a talisman with the higherLevelOnly option in config
5.0.0-b15 Changelog
- Added arrow_damage and fire_ticks to arrow_ring effect (Thanks OfTeN!)
5.0.0-b14 Changelog
- Added above_balance and below_balance conditions for economy plugins
5.0.0-b13 Changelog
- Added food_multiplier effect
- Fixed hunger_multiplier affecting eating
5.0.0-b12 Changelog
- Added optional 'every' setting to all triggerable effects: see how to use it here: https://plugins.auxilor.io/all-plugins/configuring-an-effect#the-sections
5.0.0-b11 Changelog
- Added gain_skill_xp trigger (Requires EcoSkills)
5.0.0-b10 Changelog
- Optimized location-based conditions (in_water, in_air, in_biome, in_world, above_y, below_y)
5.0.0-b9 Changelog
- Added skill_xp_multiplier effect (Requires EcoSkills)
- Fixed potion_effect not working with mine_block trigger
5.0.0-b8 Changelog
- Fixed Aurelium Skills integration
5.0.0-b7 Changelog
- Fixed default config again
5.0.0-b6 Changelog
- Fixed default config being broken
5.0.0-b5 Changelog
- Descriptions are now a list in config rather than being wrapped externally in config.yml
5.0.0-b4 Changelog
- Fixed EcoSkills / Aurelium Skills integrations not working
5.0.0-b3 Changelog
- Fixed cooldowns not working
5.0.0-b2 Changelog
- Migrated attack speed talisman
5.0.0-b1 Changelog
- Recoded the entire plugin from the ground up
- Added the ability to create your own talismans in config, completely as you want
- Added loads of effects, conditions, filters, triggers to allow creation of powerful and complex talismans
This means that this talisman is now possible (wouldn't play well, but it's more to show off features)
While active:
- You get 5 more hearts
- Strike lightning on diamond ore when you mine it
- Deal double damage to bosses and half damage with bows to zombies and wither skeletons
- Every time you right click you get speed 2 for 5 seconds (15 second cooldown between uses)
- Get +20 EcoSkills / Aurelium Skills strength
- Get $50 for every spider you kill with a trident
- Only activates while in the overworld and on max health
- Permanent resistance 3 and haste 1
... and then even more if you want to
Talismans is now perfect for huge server networks who want the functionality but also want to customize the plugin for their playerbase, exactly how they want.
The wiki has not yet been updated, and this is a beta as the configs for old talismans are still being ported over - only archery talisman exists in this release by default, more betas will be pushed as more default talismans are added