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StatTrackers 6.34.0

An EULA-friendly cosmetic perk that brings StatTrak to Minecraft

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6.15.1 Feb 15, 2024
6.15.1 Changelog
- Fixed item_points_above, item_points_below, item_points_equal (Thanks OfTeN!)
- Fixed disabled triggers still running
- Fixed add_holder_in_radius
- Fixed memory leak with add_holder_to_victim
- Improved hashCode() performance under load for holders (Thanks Kapitowa!)
- Added optional check for meta (defaults to true) for switching to an item updating the holders (Thanks Kapitowa!)
- AFK Players will no longer have their holders updated by default (Thanks Kapitowa!)
- Fixed regen_multiplier (Thanks Kapitowa!)
- Various small optimisations to effect triggering (Thanks Kapitowa!)
- spawn_particle now runs async (Thanks Kapitowa!)
6.15.0 Feb 8, 2024
6.15.0 Changelog

- Significantly improved performance of ItemHolderFinder, this has been the main source of performance issues for users
- Fixed cancel_event not always working as expected
- Fixed condition-not-met lore not respecting some placeholders
- give_item effect now supports multiple items (Thanks OfTeN!)
- Improved send_message and shear_entity triggers (Thanks OfTeN!)
- Fixed severe bugs with static trigger
- Fixed severe bugs with /libreforge trigger
- Fixed many bugs with various effects, triggers, conditions, etc caused by reload
- Fixed many more other bugs

6.14.3 Jan 30, 2024
6.14.3 Changelog
6.14.2 Jan 18, 2024
6.14.2 Changelog

- Fixed the plugin not loading for certain users since last version

6.14.1 Jan 16, 2024
6.14.1 Changelog
- Fixed compatibility with Veinminer (Thanks Choco!)
- Optimised move and change_chunk triggers (Thanks Casper!)
6.14.0 Jan 13, 2024
6.14.0 Changelog
- Added animation effect to play animations, more will be added in the near future
- API: Added Animation API
6.13.0 Jan 7, 2024
6.13.0 Changelog
- Fixed give_permission causing errors with NPCs
- Added Model Engine integration: play_animation effect
- API: Added EntityProvidedHolder
- Added this_item filter
6.12.1 Jan 6, 2024
6.12.1 Changelog

- Added support for TerraformGenerator custom biomes (Thanks OfTeN!)

6.12.0 Jan 4, 2024
6.12.0 Changelog
- Added /libreforge debug command
- API: Added TypedHolderProvider<T>, TypedProvidedHolder<T>, and further improved ItemHolderFinder
- API: Added Dispatcher#getHoldersOfType<T: Holder>(): Collection<T>
- Fixed potential memory leak with entities
6.11.2 Jan 1, 2024
6.11.2 Changelog
- Fixed bug where some placeholders wouldn't work in some places
- API: TriggerData is no longer a data class
6.11.1 Dec 27, 2023
6.11.1 Changelog
- Fixed custom biomes integration (Thanks OfTeN!)
- Fixed location_to_drop mutator (Thanks OfTeN!)
6.11.0 Dec 24, 2023
6.11.0 Changelog

- Updated to latest libreforge

6.10.0 Dec 20, 2023
6.10.0 Changelog
- Added /libreforge trigger <dispatcher> <id> [value] for dispatching custom triggers from external plugins, read here for more: https://plugins.auxilor.io/effects/all-effects/trigger_custom
6.9.1 Dec 14, 2023
6.9.1 Changelog
- Fixed transmission effect
- Fixed add_holder, add_holder_in_radius, add_holder_to_victim, and add_permanent_holder_in_radius not inheriting base holder placeholders
- Fixed several bugs with placeholders in effects / conditions / etc
- Fixed nested chains not working properly
- Fixed holder placeholders not working with permanent effects
- Several other bugfixes and stability improvements
6.9.0 Dec 13, 2023
6.9.0 Changelog

- Added custom biomes integration with Terra (Thanks OfTeN!)

6.8.1 Dec 7, 2023
6.8.1 Changelog
- Updated Kotlin, should fix errors for some people
- Fixed move trigger not working
6.8.0 Dec 3, 2023
6.8.0 Changelog

- Improved/Fixed smelt trigger (Thanks OfTeN!)
- Removed paper-plugin.yml

6.7.0 Nov 30, 2023
6.7.0 Changelog

- Updated libreforge version

6.6.0 Nov 26, 2023
6.6.0 Changelog
- Added complete_advancement trigger
- Added advancements filter
- Added has_completed_advancement condition
- Added TAB integration: has_scoreboard_visible, has_boss_bar_visible
6.5.0 Nov 23, 2023
6.5.0 Changelog

- Big improvements to are and aoe_blocks: they will now run from the supplied location, rather than from the player's location. You may need to update some effects to have a location_to_player mutator
- Fixed all_players, random_player, run_chain, and nested chains for non-player triggers
- Added victim_as_dispatcher mutator
- Fixed Block and Location dispatchers
- Added dispatcher_as_player and dispatcher_as_victim mutators
- Improved all existing triggers for Dispatcher system
- Fixed run_command effect
- Fixed click_block and click_entity triggers firing twice (Thanks PQGuanfang!)
- API: Added TriggerData#dispatcher - there is no corresponding TriggerParameter as trigger data will always contain a dispatcher
- Several other performance and stability improvements

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