Fix debug message in chat
Hello there,
I uploaded the wrong build in the last update: it contained a debug message I used when updating the plugin. I am sincerely sorry. This is a fixed build.
I hope you'll like the plugin,
Thomas
Automatically break plants with farmland required
Hello there,
Thanks to @Felleus for the suggestion. This update automatically breaks a plant with farmland required if the block under it is not farmland.
I hope you will like it,
Thomas!
Improve custom mechanic example and disable commands mechanic
Hey there,
This update disables the commands mechanic which is now deprecated in favor of the custom mechanic.
I hope you'll like it,
Thomas
Fix using chinese characters by default for custom glyphs
Hello there,
This little update fixes the usage of chinese characters for custom glyphs (if a code was not provided).
I hope you'll like it,
Thomas
Introduce cooldown for custom mechanics + custom PersistentData
Hey there,
This update intoduces cooldown for custom mechanics and custom persistentData.
Here is how it looks:
PersistentData:
- { key: "test:hello", type: STRING, value: "Here is a value" }
I hope you will like it,
Thomas!
Fix glyph codes automatic generation + os detection
Hey there,
This update fixes glyph codes automatic generation and os detection on some macos versions:
[img]
I hope you'll like it,
Thomas[/img]
[preview] string (tripwire) based blocks
Hey there,
This update introduces a new mechanic: stringblock. You can use it like noteblock mechanic but this will use string (tripwire). This allows you to add non solid blocks. Here is an example (textures included):
[IMG]
This is only a preview for now. Please do not enable the mechanic on a production server (you can disable it in mechanics.yml). If you walk in a flower, the tripwire will be redstone powered and its texture will change. This is an important issue and I am still working on it. You could also notice some visual bugs when removing a flower from a lot of connected flowers (this will be fixed, at least partially).
Thanks to Combimagnetron and Raindropz for their help.
I hope you'll like this update,
Thomas
Fix glyphs color in chat
Hey there,
This update fixes a bug with chat color when using a glyph. The previously added option was replaced by: perms_chatcolor which allows you to specify a specific placeholder to use.
I hope you'll like it,
Thomas
Introduce use_luckperms_chatcolor config option
Hey there!
This update introduces an option in font.yml:
use_luckperms_chatcolor
This option requires LuckPerms and PlaceholderAPI. It will automatically display your glyphs in white and add your configured luckperm chatcolor after.
Thanks to StomexFliser and Combimagnetron for their help!
I hope you'll like it,
Thomas
Fix color lost when placing furnitures
Hey there!
This update fixes the fact your furniture could lose its color when placed. I hope you'll like it. Thanks to @Rican for the help.
Thomas
Small bugfixes with furnitures + example wall furniture: shelf
Hey there,
This update introduces a few bugfixes with furnitures (for example the name of the item frame is no longer displayed) and also adds an example wall furniture: a shelf. If you plan to add your own, you can take it as an example. Make sure to fix the rotation :)
[IMG]
I hope you'll like...
Make furnitures facing optional to allow for wall furnitures
Hey there,
This update allows you to not specify a furniture facing. Oraxen will chose one automatically depending on what block face you click on. This allows you to create wall furnitures (like maps).
I hope you'll like it,
Thomas
Fix encoding on windows
Hey there,
This update fixes an encoding issue on windows and a sound NPE.
I hope you'll like it,
Thomas
NPE fix
Hey,
This build fixes a NPE on some setup.
I hope you enjoyed the recent updates,
Thomas
Make custom armors easier to use
Hey,
This update allows you to use different files to create your custom armors:
[IMG]
It also fixes the mechanics reloading and deterministic resourcepack generation.
I hope you'll like it,
Thomas!
Polymath limits extended, Non deterministic pack generation fixed, and other cool little improvement
Hey there,
In this update I fixed a few things to make the plugin easier to use:
- the polymath limit was fixed (you can now have pack up to 100MB)
- A bug that caused a non deterministic pack generation was fixed
- When the pack is regenerated, it is sent to players who had an older versions (if pack sending is enabled)
- Give command does no longer require an amount (default=1)
I hope you'll like it,
Thomas
Introduce free rank designs
Hey there,
This update introduces a few rank designs you can use with your server.
[IMG]
Don't hesitate to check out the PlaceholderAPI documentation page: https://docs.oraxen.com/compatibility/placeholderapi
I hope you'll like it,
Thomas!