The #1 RPG experience for Minecraft!
Fixed alchemy potions not upgrading correctly (This will only affect new potions made, see notes)
Fixed a bug where alchemy potions had italicized names
Fixed a bug where messages were not being sent to the action bar in 1.20.6
(SQL) Fixed bug that broke /mccooldowns and /archery in some circumstances
Fixed some exceptions that could happen with parties disabled (thanks IAISI)
NOTES:
mcMMO-exclusive Potions (haste, etc) made on version 2.2.007 of mcMMO will not upgrade correctly, you'll just have to make new ones. Sorry for the inconvenience.
Alchemy potions will now be brewed as type "Mundane" behind the scenes, this used to be Uncraftable/Water. This led to some issues. So I've changed it to be Mundane.
Compatibility with the 1.20.5 / 1.20.6 MC Update
Fixed bug where Alchemy was not brewing certain potions (haste, etc)
Tree Feller no longer restricts how many saplings can drop
Tree Feller now drops leaves 25% of the time (up from 10%)
Alchemy XP has been DRAMATICALLY increased, it was extremely grindy by default
Alchemy experience values in experience.yml are now found under 'Experience_Values.Alchemy.Potion_Brewing'
Fixed bug where the probability of success of Graceful Roll was not being calculated correctly
Fixed bug where Green Thumb did not replant if seed was in the off hand
Added armadillo to combat experience in experience.yml
NOTES:
While fixing various Alchemy bugs, I noticed Alchemy leveled SUPER slow, I have increased it dramatically. Feel free to change it back by modifying the new values in experience.yml
I did my best to keep mcMMO compatible with older versions of Minecraft for this update.
This update to MC was quite large, with breaking changes to a lot of code relating to Alchemy, and some other things.
I expect there to be bugs, please report them on GitHub or Discord, but preferably GitHub.
I will be working on fixing these bugs as they come in, so please be patient.
Fixed a bug where certain skills such as Dodge/Arrow Deflect had no skill cap and would continue improving forever
Reduced messages on startup for SQL DB
(API) Constructor for ProbabilityImpl now takes a raw value between 0 and 1 instead of an inflated percentage
(API) Added some convenience methods to Probability, and ProbabilityUtil classes
(Codebase) Added more unit tests revolving around Probability/RNG
Fixed bug where values from Experience_Formula.Skill_Multiplier were not functioning
NOTES:
A reminder that these values are multipliers and no longer divisors, if you want 10x lower XP, a value of .1 would do the job.
(SQLDB) Fixed a bug where lastlogin was using a value that was too large
(SQLDB) Fixed bug where crossbows was not getting added to SQL schema for some users
Fixed bug where thrown tridents did not grant XP or benefit from subskills
Fixed bug where trickshot marked bounced arrows as being shot from a bow instead of being shot from a crossbow
This update has been a long time coming, I decided to include a preview of Tridents/Crossbows as part of this update, I hope you enjoy.
General
Config
Tweaks
Permission nodes
Locale
Added locale entries for all the new skills/subskills
Codebase / Misc
NOTES:
One feature of this update is to provide an endgame benefits to some skills that you can grind for a long time, ideally for a long while. I will likely expand upon this idea in future updates.
A few skills have these endgame-oriented subskills, these new subskills provide a small benefit at first that grows and scales up to level 10,000 (or 1,000 for Standard mode which no one uses) and does not have ranks (other than the initial rank to unlock it).
These endgame sub skills unlock at level 1000 for users with default mcMMO settings, or 100 for those using the optional Standard scaling.
You can tweak the benefits of these skills in advanced.yml, the default settings are meant to be a good starting point.
Crossbows and Tridents are WIP skills, I would like feedback on discord about them.
Tridents especially is very early, I have some ideas but I want to hear what you think about it.
More info on the new Triple Drop skills (Mother Lode, Clean Cuts, Verdant Bounty):
Currently these start at about 5% chance and can reach a maximum 50% chance if a player acquired 10,000 skill, you can adjust this in advanced.yml
These skills respect double drop settings from config.yml just like the corresponding Double Drop skills do, if a double drop is disabled for an item, then its disabled for triple drops too.
I added a new Power Level Command, for now this just shows you your current power level. If I ever add features based on power level, this command will likely display output related to those features.
Maces...
Regarding Maces, I will likely add that as a WIP skill when the next Minecraft update drops.
This update has been a long time coming, I decided to include a preview of Tridents/Crossbows as part of this update, I hope you enjoy.
General
Config
Tweaks
Permission nodes
Locale
Added locale entries for all the new skills/subskills
Codebase / Misc
NOTES:
One feature of this update is to provide an endgame benefits to some skills that you can grind for a long time, ideally for a long while. I will likely expand upon this idea in future updates.
A few skills have these endgame-oriented subskills, these new subskills provide a small benefit at first that grows and scales up to level 10,000 (or 1,000 for Standard mode which no one uses) and does not have ranks (other than the initial rank to unlock it).
These endgame sub skills unlock at level 1000 for users with default mcMMO settings, or 100 for those using the optional Standard scaling.
You can tweak the benefits of these skills in advanced.yml, the default settings are meant to be a good starting point.
Crossbows and Tridents are WIP skills, I would like feedback on discord about them.
Tridents especially is very early, I have some ideas but I want to hear what you think about it.
More info on the new Triple Drop skills (Mother Lode, Clean Cuts, Verdant Bounty):
Currently these start at about 5% chance and can reach a maximum 50% chance if a player acquired 10,000 skill, you can adjust this in advanced.yml
These skills respect double drop settings from config.yml just like the corresponding Double Drop skills do, if a double drop is disabled for an item, then its disabled for triple drops too.
I added a new Power Level Command, for now this just shows you your current power level. If I ever add features based on power level, this command will likely display output related to those features.
Maces...
Regarding Maces, I will likely add that as a WIP skill when the next Minecraft update drops.
Fixed a bug preventing parties from being made without passwords (Thanks Momshroom)
Updated korean locale (thanks mangchi57)
Added some unit tests for party creation
Fixed an error that could happen when mcMMO was saving when parties were disabled by party.yml (thanks IAISI & L4BORG)
Fixed several exceptions when checking PVP damage when parties were disabled by party.yml (thanks IAISI & L4BORG)
Added new party.yml config, which lets admins disable the party system entirely without having to use permissions
Fixed error caused by missing API in McMMOEntityDamageByRuptureEvent
(API) Major API changes to PartyManager
(API) PartyManager is no longer a static singleton class, use mcMMO.getPartyManager() to get the PartyManager
(API) Added com.gmail.nossr50.mcMMO.isPartySystemEnabled to check if the party system is enabled
(API) Added com.gmail.nossr50.api.PartyAPI.isPartySystemEnabled as an alternative, to check if the party system is enabled
(API) Added missing com.gmail.nossr50.events.skills.rupture.McMMOEntityDamageByRuptureEvent.getHandlerList
NOTES:
Admins can now enable/disable the whole party system with a setting in the new party.yml config
You'll have to start your server one time to generate the config, then change the setting and reboot your server.
Notes:
Some care went into keeping mcMMO compatible with older versions despite a big API break from Spigot, this may introduce some new bugs, so please report them if you run into any.
Fixed bug where some text would not be displayed to players (Adventure dependency update)
Repair sound effect from mcMMO can now be adjusted in Minecraft sound options (Thanks MithicSpirit)
Korean locale updated (Thanks Pindang2)
Simplified Chinese locale updated (Thanks YuanYuanOwO)
NOTES:
For those curious, mcMMO uses Adventure to do a lot of the message sending to players.
It typically needs updating when new versions of MC come out, sorry for the delay on my part.
Fixed text from mcMMO not being sent or displayed to the player
Updated Adventure dependencies
Added new API McMMOPlayerNotificationEvent.getPlayer
NOTES:
At some point Shake got reduced to 1 rank, this didn't really make sense as it was meant to be a skill that ranked up and got better over time.
It now has 8 ranks again, you may need to update advanced.yml and skillranks.yml to get the new ranks but these configs should auto update, if you run into trouble compare your shake settings in both these files it to the default configs
Folia Support added (Thanks to HSGamer, TechnicallyCoded, Rockyers, and Yomamaeatstoes)
NOTES: This update brings mcMMO to Folia, not all features are guaranteed to work but from limited testing it appears to be working well.