Client-rendered farming system with prestige crops and custom enchantments built for next-gen.






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Free in-game test server demos available along with operator permissions!
Overview
Client-Side Farming brings a new generation of performance and realism to your Minecraft server.
Every crop, from wheat to carrots, is visually handled by the client.
Players can harvest, earn rewards, and watch their crops regrow in real-time - all rendered locally on their own screen.
Built with Skript, SkBee, Lusk, skript-gui, skript-reflect, and Poask, this system provides a premium, plug-and-play experience that is fully expandable and compatible with modern server setups.
Ideal for Skyblock, Prison, and custom farming networks that want something faster, more dynamic, and completely unique.
Features
Enchantments
Client-Side Farming includes a complete enchantment framework with more than 15 unique enchantments. Each enchant can be upgraded, configured, and balanced directly in-game using the GUI - no reloads or edits required.
Each enchantment includes a price, maximum level, token cost scaling, and prestige requirement - all displayed directly inside a smooth, multi-page GUI.
Ease of Expansion
Client-Side Farming was built to be fully modular. Adding or editing crops or enchantments can be done with one line of code.
You can register new crops or enchantments instantly without touching the system core.
registerCrop(blockdata, drop, requirement, respawn, name, money, tokens, xp)
registerEnchantment(name, price, description, icon, max-level, price-step, requirement)
Each crop definition supports:
Commands
/crops – Opens the crop selection menu
/farmstats – Shows the player's prestige, tokens, XP, and crop type
/setdata – Admin testing and data control
/refresh – Refreshes a player's farm visuals
/setenchantchance – Adjusts global enchantment activation chance
Ideal For