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Overview
Mines GUI is a complete casino-style Mines gambling system designed for high engagement and smooth user interaction.
Players place a bet, navigate through rows of hidden tiles, avoid TNT, and multiply their winnings with each successful step.
The script features a polished 6-row GUI, animated win and loss states, cash-out logic, and replay options.
The system keeps track of each player's bet, multiplier, progress, and outcome using metadata, ensuring a stable gameplay loop.
It includes admin tracking, configurable currency, balance management commands, loss and win logging, and optional region restrictions for casino areas.
Everything operates through a clean and responsive GUI built entirely in Skript.
Features
- Fully functional Mines gambling game
- Custom 6-row GUI with shaded panes and interactive tiles
- Randomized safe tiles and TNT placement each round
- Scaling multiplier system with configurable growth logic
- Cash-out mechanic with guaranteed payout
- Replay button for instant re-entry
- Configurable currency name
- Per-player metadata tracking for all game state values
- Minimum and maximum bet limits
- Optional region locking (casino-only usage)
- Admin logging for wins and losses
- Mine explosions, safe reveals, and win indicators
- Auto-cleanup on disconnect or GUI exit
Installation
- Drop the script into your scripts folder
- Reload Skript
- (Optional) Add region checks for casino areas
- Players can immediately start playing with /mines
Commands
- /mines - start a Mines round with the entered bet
- /balance - view your current currency amount
- /setbalance - set a player's balance (op)
How It Works
- Player enters a bet amount and the system deducts it from their balance
- A Mines board GUI opens, showing hidden tiles
- Each row contains one TNT and four safe tiles
- Players pick a tile:
- A safe tile increases their multiplier and reveals diamonds
- A TNT tile explodes and ends the round
- Players may cash out at any time by closing the GUI
- Winnings are added back to the balance automatically
- All game state metadata is cleared when the round ends