With this plugin, you can give "antidote" to a specified potion effect.  If a player has multiple potion effects, an antidote will remove one specific potion effect.
Video demo
coming ...
Commands:- /antidote or /antidote help : displays a help menu
- /antidote reload : reloads config.yml
- /antidote give    : gives   of  antidote.
Permission Node:- antidote.reload : allows you to use /antidote reload command.
- antidote.give : allows you to use /antidote give command.
Installation:Just drop Antidote.jar in the plugins folder.
Messages:
  ErrorMsg : "&c[Antidote] : Some error occured."
  AntidoteGiven : "&a[Antidote] : You are given %type% antidote."
  AntidoteApplied : "&d[Antidote] : Antidote for %type% has been applied."HelpMessages:
  banner:
    msg: "=== &e[&aAntidote Commands List (%version%)&e] &r==="
  help:
    msg: "&a/antidote help : displays this help menu."
  reload:
    msg: "&a/antidote reload : reloads config file."
    permission: "antidote.reload"
  debug:
    msg: "&a/antidote debug  : turn on / off the debug mode."
    permission: "antidote.debug"
  give:
    msg: "&a/antidote give    : gives   of  antidote."
    permission: "antidote.give"# adjust these event priority if those event processes from this plugin
# interfere with other plugins' event processes.
EventPriorityMap:
  PlayerItemConsumeEvent: "NORMAL"Title: "Antidote of %type%"