 
                GUI | Fully Configurable | Robots | Animations | Fuel
Dependencies
Robots are automated workers, which depend on their task. 
Automate tasks, going from mining, killing mobs, to selling drops. 
Spawn robots with spawn eggs, place tasks on them and enjoy the rest. 
Robots
Features of the Plugin






messages:
  cannotPlaceHere:
    - '&cYou can''t place a robot here!'
  placementOnCooldown:
    - '&cYou must wait %timeRemaining%ms utill you can place another Robot!'
  noPermission:
    - '&cYou don''t have permission!'
  limitReached:
    - '&cYou can''t place more than %limit% robots!'
# General robot settings
generalSettings:
  worldguard: false
  blacklist-regions:
    - 'example'
  # Limit number of robots per chunk
  chunkLimit:
    # Set to 0 to disable
    limit: 10
# Settings for robots
robots:
  cooldown: 3000
  # Default name that robots use upon spawning
  defaultName: '&f&l%playerName%''s &b&lRobot'
  # Robot Managing inventory (Can be opened by right-clicking a robot)
  managingInventory:
    # Should robot managing inventory be enabled
    enabled: true
    name: "&8Manage Robot"
    size: 9
    fill:
      fillEmptyItems: true
      material: BLACK_STAINED_GLASS_PANE
      damage: 15
      name: ' '
      lore: []
    items:
      0:
        material: PLAYER_HEAD
        damage: 3
        name: '&aChoose Robot''s Skin'
        lore: []
        # Type sets item behaviour upon player clicking it
        type: 'skinSelector'
      1:
        material: COAL
        damage: 0
        name: '&aAdd Fuel to Robot'
        lore:
          - '&eRemaining time: &6%time%'
          - ''
          - '&7Robots require fuel cells to work.'
          - '&7Click here to start adding fuel to this robot.'
        # Type sets item behaviour upon player clicking it
        type: 'robotFuel'
      4:
        material: ARMOR_STAND
        damage: 0
        name: '&cRobot''s Information'
        lore:
          - '&6&lx &eOwner: &f%owner%'
          - '&6&lx &eTask: &f%task%'
          - '&6&lx &eLocation: &f%x%x %y%y %z%z %world%'
# Configuration for skin selector of robot skulls
skinSelector:
  skins:
    angryRobot:
      name: "Angry Robot"
      # Name of player that uses this skin
      # Supports base64 format to use custom skins (e.g: https://minecraft-heads.com/custom-heads)
      playerSkinName: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2NlNGExYTljNzBlYjg5YWNmMDFkYmUwZTRjZTliZDE2ZGU4ODQ5NjIyNTZkZWQ1MGYxOTFlOWQyMjk5ZWMwMCJ9fX0=
      # Required permission to put this skin
      permission: ''
    minion:
      name: "Minion"
      playerSkinName: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWQ2Yjc2YmFhOTZmOTUwZWFmMDQ1Y2Y2MzJjZTJkZDk1ZDdkZTgzODhjZjQxZGQ5YWUwMjlkZjhjZjMwZGFlNSJ9fX0=
      permission: ''
    miner:
      name: "Miner"
      playerSkinName: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmY5YWI5Y2UxMmI0NTU0OWNjYzA2NDQwMmNhODAwZjFmYjFiNWY5N2RlYTU4Y2ExMDFmNDYxNTY5ZDhjMDNiZiJ9fX0=
      permission: ''
    golden:
      name: "Golden"
      playerSkinName: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzllMTA2Njk2YWEzMjMzNjdjN2JlYWNjMDc1ODM4NzAzYTY3NmY4ZTVjNDY0MDA5ZDUzNWMzMGI0NTJhMTlhIn19fQ==
      permission: ''
    astronaut:
      name: "Astronaut"
      playerSkinName: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDY2ZDY5MmE3OGY2NmZkY2NlNWYzNDU5ZDE5NzBiMzE4M2E4ODg1YTIyYjZjNWEzNTBmOWI0ZjQ1NzI3NTMyMCJ9fX0=
      permission: ''
  # Skin Selector GUI name
  inventoryName: '&8Skin Selector'
  # Alias used as name to reset robot's skin
  robotsOwnerAlias: 'Robot''s Owner'
  # Should plugin attempt to match skin's dominant color for robot's armor
  matchSkinForArmorColor: true
  # Item used to preview skull in the selector
  skinPreviewItem:
    material: PLAYER_HEAD
    damage: 3
    name: '&eClick to choose &6%skinName%'
    lore: []
# Configuration for fuel powered robots
fuel-inventory:
  inventoryName: '&8Robot Fuel'
  unconfirmedMessage: '&cYou don''t have any fuel to add to the robot.'
  confirmedMessage: '&eAdded &lx%amount% &d&lRobot Fuel Cell &7(%time%) &efuel to the robot.'
  fill-empty-slot-with-item:
    material: BLACK_STAINED_GLASS_PANE
    damage: 15
  confirmItem:
    material: LIME_STAINED_GLASS_PANE
    damage: 5
    name: '&aConfirm to add these fuel cells'
    lore:
      - '&eRemaining time: &6%time%'
      - '&7Click to confirm and fuel the robot'
items:
  robot:
    material: RABBIT_SPAWN_EGG
    damage: 101
    name: '&e&lRobot &7[Right-Click to Place]'
    lore: []
  task:
    material: NAME_TAG
    damage: 0
    name: '&e&lRobot Task &f"%taskName%" &7[Right-Click Robot to apply]'
    lore: []
  fuel:
    material: COAL
    glow: true
    damage: 0
    name: '&d&lRobot Fuel Cell &7[Place in Robot]'
    lore:
      - '&7Open a robot and put the fuel in to add'
      - '&b%time% &7to robot''s fuel.'
    settings:
      # How many seconds will 1 fuel cell add to robot?
      seconds-to-add: 600
      # Do robots require fuel cells to work?
      robots-require-fuel: true
item-sell-prices:
  - 'STONE:0:8.1'
  - 'COBBLESTONE:0:7.7'
  - 'COAL:0:10.2'
  - 'IRON_INGOT:0:10.2'
  - 'GOLD_INGOT:0:10.2'
  - 'REDSTONE:0:10.2'
  - 'DIAMOND:0:10.2'
  - 'EMERALD:0:10.2'
price:
  type: DEFAULTFor support, please use only resource discussion 
Terms of Service 
By using this plugin, you agree to the following terms, which may be updated by the author at any time.