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EcoEnchants 12.22.0

A custom enchantments plugin that doesn't suck.

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10.21.1 Jul 6, 2023
10.21.1 Changelog
- Fixed MultiMultiplierEffect-based effects, e.g. skill_xp_multiplier, job_xp_multiplier, pet_xp_multiplier, regen_multiplier, etc.
- Fixed empty item_levels NBT tag
10.21.0 Jul 4, 2023
10.21.0 Changelog
- Added rapid_bows effect
- Added telekinesis effect
- Added close_inventory effect
- Fixed elytra_boost_save_chance effect (and all ChanceMultiplierEffect-based effects)
 
Important!
This update will break your existing rapid and telekinesis enchantments. Make sure to update rapid.yml and telekinesis.yml with the following effects:
 
rapid.yml:
effects:
  - id: rapid_bows
    args:
      percent_faster: "15 * %level%"
 
telekinesis.yml:
effects:
  - id: telekinesis
10.20.4 Jun 27, 2023
10.20.4 Changelog

- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times

10.20.3 Jun 23, 2023
10.20.3 Changelog

- Fixed debug messages being shown in the last version 

10.20.2 Jun 23, 2023
10.20.2 Changelog

- Fixed %level% not working in past 2 versions (Thanks OfTeN!)

10.20.1 Jun 21, 2023
10.20.1 Changelog

- Fixed static triggers not working since last version

10.20.0 Jun 19, 2023
10.20.0 Changelog
- Added decimal support to bonus_health
- Added reason to regen_multiplier
- Added swarm effect
- Added target_player effect
- API: Updated how triggers are enabled
- Optimised trigger dispatching to prevent overhead from unused triggers
- Fixed effects not supporting certain triggers when the mutators would allow it
- API: Mutators now come with TriggerParameterTransformers to specify this behaviour
- Fixed bugs with dynamically registered triggers (e.g. enchant_<type>)
10.19.1 Jun 18, 2023
10.19.1 Changelog

- Added more options to replenish (Thanks OfTeN!)

10.19.0 Jun 10, 2023
10.19.0 Changelog

- Added send_minimessage effect (Requires Paper)

10.18.1 Jun 9, 2023
10.18.1 Changelog

- Added 1.20 support

10.18.0 Jun 5, 2023
10.18.0 Changelog
- Chain elements are now weighted, so you can make certain elements (effects) more likely than others if using the 'random' run-type.
- API: Chains can now be triggered directly without manually creating a DispatchedTrigger.
10.17.3 Jun 3, 2023
10.17.3 Changelog
- Chains will now be considered executed if any element in them triggered successfully. This fixes bugs where effects lower down in chains are not executed if effects above them failed to run
- Fixed %hits% and %distance% not working
- Fixed feather_step effect breaking pressure plates
- Fixed multiply_velocity effect
- ConditionBlock#isMet is now thread-safe: this fixes many bugs, including where players could be kicked for seemingly no reason
- Massively optimised Condition not-met-lines
- Fixed custom placeholders not being formatted properly
- Added %ecoenchants_<id>_name% placeholder
10.17.2 Jun 1, 2023
10.17.2 Changelog

- Fixed bugs with give_health effect

10.17.1 Jun 1, 2023
10.17.1 Changelog

- Temporarily removed active_level due to a bug

10.16.1 May 24, 2023
10.16.1 Changelog

- Unused triggers will no longer be dispatched, which should improve server performance

10.16.0 May 23, 2023
10.16.0 Changelog

- Added item points and item levels, read more here: https://plugins.auxilor.io/effects/item-levels
- Added item_level_above, item_level_below, and item_level_equals conditions
- Added item_points_above, item_points_below, and item_points_equal conditions
- Added give_item_points effect
- Added multiply_item_points effect
- Added level_item_effect
- Added set_item_points effect
- Added set_global_points effect
- Added set_custom_model_data effect
- Added level_up_item trigger
- API: Added TriggerData#foundItem as a shorthand for data.holder.getProvider<ItemStack> ?: data.item

10.15.0 May 21, 2023
10.15.0 Changelog

- Added native /enchant command
- Improvements to /ecoenchants gui and /enchantinfo

10.14.1 May 20, 2023
10.14.1 Changelog
- Added jump option to pull_to_location
- Fixed set_block effect
- Fixed leave_region trigger
10.14.0 May 18, 2023
10.14.0 Changelog
- Added in_region condition (Requires WorldGuard)
- Added enter_region trigger (Requires WorldGuard)
- Added leave_region trigger (Requires WorldGuard)
- Added region filter for the above triggers (Requires WorldGuard)
- Added drop_pickup_item effect that drops an item that runs a chain when it's picked up (Requires Paper)
- Added open_ender_chest effect
- Added add_enchant and remove_enchant effects
- Added all_players effect to run a chain for all players
- Added random_player effect to run a chain for a random player
- Added click_entity trigger
- Added age_crop effect
- Added slot options to give_item effect
- Added message option to block_commands effect
- Fixed drop_item effect
- Fixed trigger_custom effect
- Fixed location_to_cursor mutator
- Various other stability improvements
10.13.1 May 17, 2023
10.13.1 Changelog
- Fixed configs that exist by default occasionally losing all formatting
- Fixed flicker with permanent_potion_effect
- Fixed send_message not working in action bar since a few versions ago
- Fixed tons of triggers firing multiple times (Fixes multiply_drops among others)
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