UpgradeableSpawners - Levels icon

UpgradeableSpawners - Levels 4.15.9

Spawner Upgrades, Limits, Entity Stacking, Butcher, Entity Shop

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3.8.5 Dec 24, 2022
- Fixed: CachedRequirement modification for levels
 
3.8.4 Dec 23, 2022
Item

- Fixed: [#2219] Item name and lore

3.8.3 Dec 23, 2022
Silktouch Chance

+ Added: Silktouch chance failed message

- Fixed: [#2218] Entity saving
- Fixed: [#2219] Silktouch chance

3.8.2 Dec 22, 2022
Lands

+ Updated: To the latest Lands API

3.8.1 Dec 13, 2022
No Conditions per Entity Type
The "no-conditions" option has been moved from the config.yml to entities.yml to allow this option to be set per entity type. If you currently have this option enabled, make sure to re-enable it in entities.yml by following the example posted in the changelog.
 
+ Added: [Suggestion] You can now toggle no-condition for each entity type in entities.yml
Therefore, this setting has been moved, and you might need to reconfigure it. Example:
 
[code=YAML]      pig:
        name: Pig
        cost: 5000.0
        skull: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTI3ZWM0NTllYzhiYTM1YWY5YmI0YzdlMDQ5YzdjZThkMjM0NTAyNWJjNDc0NDY2NDdhNTFiODE0YjMwOWRiOCJ9fX0=
        # '/Spawners get' will give a pig spawner. You can just remove this option and place it somewhere else to change the default entity.
        default: true
        # Should spawners of this entity type to have butcher mode enabled?
        # This does save performance, since no living entities are spawned. This acts like a virtual spawner
        # that doesn't spawn any entities, but still harvests their loot.
        # If you disable this option again, then butcher mode will be set to the state each induvidual spawner had before
        # it was enabled.
        force-butcher:
          # Always force butcher?
          always: false
        # Should a spawner, with this entity type selected, always spawn entities? That means that there are no spawn conditions, except the levels from levels.yml (except player_range).
        # All spawners will be able to spawn in air and underwater. There are no restrictions.
        # NOTE: This option required server reload / restart.
        no-conditions: true[/code]
3.8.0 Dec 10, 2022
Economy

If you used item economy or exp levels as economy, you need to enable it again after updating.

+ Added: [Suggestion] Use player experience instead of just levels for eco
+ Added: Strict comparison for item eco


    # Player experience
    exp:
      enabled_15: false
    # Item currency is used when all other economy options are disabled or unavailable.
    # The currency item can be edited in the GUI language file at the "currency" item.
    items:
      # If enabled, only items that have the same name, lore etc. will belong to the currency.
      # Not just items of the same type or items with the same model-data.
      strict: false




[#2212]

3.7.3 Dec 9, 2022
Butcher Item

- Fixed: [#2211] Menu not opening because of missing butcher item

3.7.1 Dec 2, 2022
3.7.1 Dec 2, 2022
Force Butcher per Entity

+ Changed: Moved force-butcher to entities.yml
Allows you to set it per entity type

Example:

  pig:
    name: Pig
    cost: 5000.0
    skull: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTI3ZWM0NTllYzhiYTM1YWY5YmI0YzdlMDQ5YzdjZThkMjM0NTAyNWJjNDc0NDY2NDdhNTFiODE0YjMwOWRiOCJ9fX0=
    # '/Spawners get' will give a pig spawner. You can just remove this option and place it somewhere else to change the default entity.
    default: true
    # Should spawners of this entity type to have butcher mode enabled?
    # This does save performance, since no living entities are spawned. This acts like a virtual spawner
    # that doesn't spawn any entities, but still harvests their loot.
    # If you disable this option again, then butcher mode will be set to the state each induvidual spawner had before
    # it was enabled.
    force-butcher:
      always: false




- Fixed: [#2180] Param names

3.7.0 Dec 2, 2022
UpgradeableHoppers - Item Transport

+ Added: You can now place UgradeableHoppers beneath spawners to automatically insert
items that result in the usage of the butcher feature.

+ Added: [#2180] Option to forcefully enable butcher mode for all spawners:

  # For all spawners to have butcher mode enabled?
  # This does save performance, since no living entities are spawned. This acts like a virtual spawner
  # that doesn't spawn any entities, but still harvests their loot.
  # If you disable this option again, then butcher mode will be set to the state each induvidual spawner had before
  # it was enabled.
  force-butcher: false



+ Added: Chance to retrieve spawner on silktouch

    # Chance to retrieve the spawner in percent.
    chance: 100




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3.6.1 Nov 28, 2022
Spawner Save

- Fixed: Error on saving new spawner

3.6.0 Nov 25, 2022
Spawner Status and Pause

+ Added: [Suggestion] You can now manually pause a spawner in its menu
    Also this adds some more information on why spawners are paused.

- Fixed: DB issue

3.5.4 Nov 21, 2022
Spawn one

- Fixed: [#2195] Issue with spawning if spawn amount is 1

3.5.3 Nov 19, 2022
Minor - Spawner Save

+ Changed: Save spawner immediately if upgrade menu closed and changes were made, async ofc.

3.5.1 Nov 14, 2022
Stacking

+ Added: Option to disable stacking for vanilla spawners as well:

[code]      # Should spawned entities be stacked?
      stacking:
        enabled_2: true
        # Should entites, spawned by vanilla spawners, be stacked too?
        # NOTE: This option requires server reload / restart.
        vanilla: false[/code]


- Fixed: [#2182] Entity stacking not completely disabled for vanilla spawners
- Fixed: [#2178] Reducing stack amount did not call entity death event for 3rd party plugins

3.5.0 Nov 9, 2022
Entity Stacking

+ Added: [Suggestion] Entities are now being stacked. Whenever a spawner spawns entities, they will now be stacked if possible.
If it can't find an entity of this type in a radius of 8 blocks, then it will spawn a new entity and stack the rest.

  1. You can disable this in stacking.yml.
  2. The remove-ai option has been moved to stacking.yml as well, and it's state defaults to false.
3.4.3 Nov 4, 2022
Spawn Tasks
+ Changed: [#2154] Spread no-condition spawns more evenly on more tasks
Entity stacking is coming soon as well.
3.4.2 Oct 28, 2022
Period Time 0

- Fixed: [#2151] Not being able to disable period_amount upgrade by setting period time to 0
    This should also fix spawning issues with servers, having that set to 0.

3.4.1 Oct 10, 2022
Vanilla Spawner Spawn

# Allow vanilla spawners to spawn entities?
spawn: true

3.4.0 Oct 1, 2022
Remove AI Blacklist

+ Added: [Suggestion] Option to blacklist AI removal

  remove-ai:
    enabled_4: false
    # Here you can add entity types that should keep AI.
    # List of entity types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
    blacklist_list: []
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