
UpgradeableSpawners - Levels 4.15.9
Spawner Upgrades, Limits, Entity Stacking, Butcher, Entity Shop
+ Added: Silktouch chance failed message
- Fixed: [#2218] Entity saving
- Fixed: [#2219] Silktouch chance
If you used item economy or exp levels as economy, you need to enable it again after updating.
+ Added: [Suggestion] Use player experience instead of just levels for eco
+ Added: Strict comparison for item eco
# Player experience
exp:
enabled_15: false
# Item currency is used when all other economy options are disabled or unavailable.
# The currency item can be edited in the GUI language file at the "currency" item.
items:
# If enabled, only items that have the same name, lore etc. will belong to the currency.
# Not just items of the same type or items with the same model-data.
strict: false
[#2212]
+ Changed: Moved force-butcher to entities.yml
Allows you to set it per entity type
Example:
pig:
name: Pig
cost: 5000.0
skull: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTI3ZWM0NTllYzhiYTM1YWY5YmI0YzdlMDQ5YzdjZThkMjM0NTAyNWJjNDc0NDY2NDdhNTFiODE0YjMwOWRiOCJ9fX0=
# '/Spawners get' will give a pig spawner. You can just remove this option and place it somewhere else to change the default entity.
default: true
# Should spawners of this entity type to have butcher mode enabled?
# This does save performance, since no living entities are spawned. This acts like a virtual spawner
# that doesn't spawn any entities, but still harvests their loot.
# If you disable this option again, then butcher mode will be set to the state each induvidual spawner had before
# it was enabled.
force-butcher:
always: false
- Fixed: [#2180] Param names
+ Added: You can now place UgradeableHoppers beneath spawners to automatically insert
items that result in the usage of the butcher feature.
+ Added: [#2180] Option to forcefully enable butcher mode for all spawners:
# For all spawners to have butcher mode enabled?
# This does save performance, since no living entities are spawned. This acts like a virtual spawner
# that doesn't spawn any entities, but still harvests their loot.
# If you disable this option again, then butcher mode will be set to the state each induvidual spawner had before
# it was enabled.
force-butcher: false
+ Added: Chance to retrieve spawner on silktouch
# Chance to retrieve the spawner in percent.
chance: 100
+ Added: [Suggestion] You can now manually pause a spawner in its menu
Also this adds some more information on why spawners are paused.
- Fixed: DB issue
+ Changed: Save spawner immediately if upgrade menu closed and changes were made, async ofc.
+ Added: Option to disable stacking for vanilla spawners as well:
- Fixed: [#2182] Entity stacking not completely disabled for vanilla spawners
- Fixed: [#2178] Reducing stack amount did not call entity death event for 3rd party plugins
+ Added: [Suggestion] Entities are now being stacked. Whenever a spawner spawns entities, they will now be stacked if possible.
If it can't find an entity of this type in a radius of 8 blocks, then it will spawn a new entity and stack the rest.
- You can disable this in stacking.yml.
- The remove-ai option has been moved to stacking.yml as well, and it's state defaults to false.
- Fixed: [#2151] Not being able to disable period_amount upgrade by setting period time to 0
This should also fix spawning issues with servers, having that set to 0.
+ Added: [Suggestion] Option to blacklist AI removal
remove-ai:
enabled_4: false
# Here you can add entity types that should keep AI.
# List of entity types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
blacklist_list: []