☄️ Oraxen icon

☄️ Oraxen 1.195.0

» Create custom items, automatically generate, compress, protect and upload your resourcepack!

Page 1 ... 3 4 5 6 7 ... 9
1.152.2 Mar 1, 2023
hotfix
Hey there,

Here is a little hotfix from Boy which fixes missing textures for custom blocks.
 
I hope you like it,
Thomas
1.152.1 Feb 26, 2023
minor bugfixes
Hey there,

Here is another update from boy. It's a small one focused on bugfixes and nice small features:
- Fix glyph tabcompletion
- Fix `/oraxen inv` not showing designated icon
- Add option to mechanics.yml to disable placing vanilla strings entirely
- Add misc-mechanic for random small stuff * Option to disable items breaking from cactus, fire and lava
- Fix reloading not always clearing old ResourcePack files
- Add setting to make players invulnerable during ResourcePack loading
- Add setting to disable Chat formatting of glyphs

I hope you will like it.

Have a great day,
Thomas
 
1.152.0 Feb 19, 2023
Armor fixes and new features
Hey there,
 
Here is a new update from Boy, I hope you like it:
- Fix tons of issues with Custom Armor
- Fix final leather layer file having duplicate entries for some armor sets
- Fixed overlay files not being added to the final pack, causing issues with some transparent armors
- Fix emissive textures not working for Custom Armor
  * Note Optifine/CIT Resewn do not support emissive armor textures right now
- Fixed vanilla armors, elytras and turtle shells breaking when using high resolution Custom Armor
-  Upscale default leather armor depending on custom armor resolution
- Fix Custom Blocks with `is_falling`-property not dropping itself when landing on non-solid blocks
- Add min_amount property to drop section
- Fix drop amount always being max_amount, will now be range between min->max
- Add new way of specifying textures in the config
  * Old system will still work
  * Good for directional block models
  * Read the docs for example: https://docs.oraxen.com/mechanics/noteblock-mechanic/directional-mechanic
- Add more parent models for blocks
- Add `generated_model_path` property to specify where Oraxen should generate a model
  * Only for when specifying textures and `generate_model` is set to true
 
Have a great day,
Thomas
1.151.3 Feb 11, 2023
hotfix: revert extended ids
Hey,
 
Here is a hotfix which removes the extended ids of notblocks, it caused incompatibility with older versions. We will wait before implementing it to not break existing stuff.
 
Have a great day,
Thomas
1.151.2 Feb 11, 2023
small features and bugfixes

Hey there,

Here is an update from boy:
- Fix glyphs not being denied based on permission in anvil renaming
- Fix some nullpointers in anvil renaming
- Make Hats able to be put on ArmorStands
- Add support for using FILLED_MAP and FIREWORK_STAR as dyeable items
- Fix furniture being placed twice when placed against GRASS, SNOW etc
- Fix furniture break sound not playing for barrier-based furniture
- Fix OraxenFurnitureBreakEvent not always being called

I was also reported an issue with big ids (> 400) for noteblock based custom blocks. I am currently working on a fix. This version should already be fine up to 600.

I hope you will like it,
Thomas

1.151.1 Feb 8, 2023
Bugfixes

Hey there,

Here is a new bugfixes update from Boy:
- Fix dupe with Backpack mechanic related to keepinv
- Fix issues related to Directional blocks
- Add option to set the row-count, menu-glyph and overlay-glyph of `/oraxen inventory` command
- Add SettingsUpdater to automatically move old configs to new paths, and keeping potential changes
- Add setting to make all recipes a player has permission for be shown in the recipe book
- Make it easier to access changeDurability method of DurabilityMechanic
- Fixes textures not located inside Minecraft namespace not properly being added to atlas file
- Fix nullpointers relevant to renaming items in anvils
- Improve error feedback when Polymath server is down

I know there there has been issues with polymath recently. I am working on deploying a new infrastructure capable of handling much more resource packs. This should be good in a few days.

Have a great day,
Thomas

1.151.0 Jan 28, 2023
1.151.0 update
Hey there,

Here is a new update from Boy, I hope you'll like it:
- Add experimental settings to merge imported base_item and font json files
  * Both are false by default.
  * Useful if you want to import packs that would otherwise cause duplication errors
  * Over time this will change and be made the default, for now it is experimental
- Add /oraxen blockinfo command
- Add is_falling property to NoteBlock mechanic
  * Lets you simulate sand type physics where block will fall if nothing is beneath it
- Add support for using Tags in recipes
  * Supports any minecraft ur custom registered tag
  * Can not be done through the ingame builder, config only
- Add experimental config auto-updater
- Fix backpacks loosing content due to auto_updater
- Add settings to disable generation of custom armor shaders and textures
  * Ment for those who want to manually do all of this themselves
- Fix debug-spam related to PlotSquared
- General code improvements

Have a great day,
Thomas
1.150.4 Jan 22, 2023
quickfix
Hey there,
 
Here is a quickfix from boy to remove debug messages when placing a noteblock-mechanic block. This also fixes an issue with ItemUpdater and applying enchantments.
 
I hope you like the plugin,
Thomas
1.150.3 Jan 21, 2023
Small bugfixes
Hey there,

Here is a new update from boy with many little fixes:
- Make certain ItemMeta not update on custom items
  * Namely to prevent enchanting and renaming custom items being reset
- Automatically rescale vanilla armor files if armor_resolution is set to higher than normal
- Fix bug with items from inventory and give command not being stackable
- Fix bug with durability mechanic and mending
  * Still some visual quirks with the amount repaired, but it is correct in the background
- Fix issue with normal leather horse armor icon when using it in an oraxen item config
- Fix issue with disabling custom block sounds
- Fix another issue with HappyHUD and some fonts
- Fix books not being placable in Lecterns

I hope you will like it!
 
Have a great day,
Thomas
1.150.2 Jan 15, 2023
few bugfixes

Hey there,

Here is an update from boy:
- Add /oraxen dump_log command
* Uploads logfile with resourcepack links removed
- Setting to exclude files with specific extensions from being included in the final Pack
- Fix issue with editing written books that are not signed
- Fix custom recipes not respecting permissions
- Add toggle for sign formatting
- Fix HappyHUD font issues
- Fix debug spam related to PlotSquared

I hope you like it.

Have a great day,
Thomas

1.150.1 Jan 6, 2023
Small fixes
Hey there,
 
Here is a small update from boy:
- Fix Crops being inproperly removed and duplicating
- Entirely redo PackConverter
- Tweak pack duplication merger
- Add INV_CLICK to Custom Mechanic
- Fix inconsistent disabling of custom armor repair
- Fix custom armor not being enchantable in anvils
- Add PlotSquared Compatibility
- Fix printglyph command tab-completion not showing glyphnames
 
I hope you enjoy the plugin and happy year 2023 everyone.
 
As always, have a great day,
Thomas
1.150.0 Jan 1, 2023
Glyphs and nice features

Hey there,

Here is a new update from boy:
- Format all glyphs and tags when used in any plugin
* Meaning that Oraxen will handle "<red>SomeText</red><glyph:some_glyph_id>
* Will work even if the plugin for Inventory/Title does not support Adventure-tags or Oraxen
* Supports legacy coloring but as always heavily recommend to use tags instead
- Add `glowing` property to furniture (GlowItemFrame as a base)
- Add option to disable formatting inside specific containers.
* Can disable for inventories/titles/actionbars/anvils
- Minor fixes for 1.19.3 pack converter
- Fix glyphs sometimes breaking due to PackConverter
- Add setting to make autogenerated models follow the texture-path
* Note that this means default block configs need their mechanic-model property updated

I hope you will like it!

Have a great day and happy new year,
Thomas

1.149.1 Dec 24, 2022
Small update (and merry christmas)!

Hey there,

Here is a new update from Boy. Here is the changelog:

- 1.19.3 preliminary support
* Oraxen now loads on 1.19.3 servers, but still recommend sticking to 1.19.2 if you can
- Fix some cases where 1.19.3 Pack Conversion would fail and prevent the plugin from loading
- Fix animated textures(mcmeta files) not being converted to 1.19.3 format
- "Fix" animated custom armor
* Shader compatible versions will not be animated at the moment and only display a static version
- Add option to disable resourcepack being resent when using the reload command
- Fix Block-mechanic place/break sounds

I wish you a merry christmas and I hope you will enjoy the plugin.

As always, have a great day,
Thomas

1.149.0 Dec 16, 2022
update
Hey there,
 
Here is a new update from Boy:
 
- Fix duplication issue with 1.19.3 Pack Converter
- Merge duplicate files imported from other ResourcePacks
  * Reads these jsons, migrates them into itemconfigs before Pack Generation starts
- Fix projectiles breaking barrier furniture in certain scenarios
- Properly handle furniture removal on plugins cancelling API Events
- Add check for custom armor generation to avoid items following namepattern but not being custom armor
  * Meaning having an item named something_helmet but it is a 3D model and not a 2d custom armor helmet
 
I hope you will like it,
 
Have a great weekend,
Thomas
1.148.3 Dec 10, 2022
initial 1.19.3 support

Hey there,

Here is an update from Boy. This update contains a temporary fix regarding changes to 1.19.3 Resourcepack changes, leading to missing item/block textures for players on 1.19.3 Mojang changed how they load these textures. Oraxen now internally generates what is called an "atlas" and moves all item and block textures to the required location. No change is needed on the servers end, as it is all handled automatically before the final zipped pack is generated and sent to players. More info on how server owners might want to update their RP structure will come when this new format is more documented. But in short, items go inside textures/items, block textures inside block/textures, and oraxen also supports textures inside textures/oraxen for both items and blocks. ModelEngine textures by default go inside textures/entity, which oraxen also supports Regarding 1.19.3, there does not seem to be any major changes leading to broken mechanics, but this is not a full 1.19.3 support. As Spigot/Paper come with fixes and are considered stable, a full 1.19.3 support for Oraxen will be released. In the meantime we advice sticking to 1.19.2, but the plugin should load and work fine on 1.19.3

I hope you will like it, Have a great day,
Thomas

1.148.2 Dec 2, 2022
Small fixes and improvements
Hey there,
 
Here is another update from Boy:
 
- Directional block changes:
   - Correct the rotation of directional blocks
   - Remove needs to specify custom_variation in the parent_block of directional blocks
   - Dont rotate the model in blockstate file if child_blocks model is not equal to the parents
- Fix unintended breaking of barrier furniture with projectiles 
- Fix importing custom fonts breaking due to serialization issues 
- Fix default balance_hud font example for HUDs 
- Fix issue with loading recent versions on Spigot servers 
- Fix issue with plugins using the deprecated API
 
I hope you will like it,
 
As always, have a great day,
Thomas
1.148.1 Nov 27, 2022
Minor update
Hey everyone,
 
Here is a small udpate by Boy:
- Fixed furniture breaking by projectiles in protected regions (WorldGuard, Factions plots etc)   
* Only when the shooter does not have permission to break blocks in said spot 
- Fix issue with disabling scoreboard shader not clearing files 
- Fixed incompatibility with some other plugin-shaders, namely CustomNamePlates   
* Requires Scoreboard shader to be disabled, or manually merged on your end 
- Fixed issue with limited placing mechanic not working -
 Minor changes to default configs   
* Remove example_clickaction, docs should be used instead   
* Make all furniture have limited_placing by default 
- Minor code cleanup and nullpoint fixes
 
I hope you'll like it,
 
Have a great day,
Thomas
1.148.0 Nov 20, 2022
New features

Hey there,

Here is another great update from Boy. Here is the changelog:

- Add support for ModelEngine furniture 
- Add setting to hide Scoreboard numbers 
- Add setting to make custom armor not repairable with leather   
* Will only be repairable with other copies of said armor set 
- Fix colors sometimes not working due to translating § to & 
- Fix issue with Projectiles not working 
- Fix smelting mechanic 
- Fix plugin breaking when parent_model is needed but not specified 
- Fix nullpointer when interacting with non-empty itemframes 
- Fix plugin not loading due to disabled mechanic issue



I hope you like it, have a great day,
Thomas

1.147.1 Nov 14, 2022
fix loading issue
Hey there,
 
Here is a hotfix fixing an issue with Oraxen not loading without WorldEdit.
 
Have a great day,
Thomas
1.147.0 Nov 13, 2022
Bugfixes and nice features

Hey folks,

Here is a new update from Boy. I hope you will like it.

- Add WorldEdit Support for NoteBlock and StringBlock mechanic
* Note: This is still experimental and should not be used without caution and backups done
- Add tabcompletion for oraxen-blocks when using WorldEdit commands
* Currently Paper only
- Add Tall property for stringblock, to make 2 block tall stringblocks
- Fix issue with other plugins and breaking furniture
- Completely redone the entire API
* Note: Read the below note

Developers:
- Old methods and classes should work for now, but have been deprecated and scheduled for removal later
- Strongly advise all plugins to update to the new api in the coming weeks
- If anything is missing from the API let me know and I will try and add it
- New classes are OraxenBlocks, OraxenFurniture and OraxenItems

Don't hesitate to leave a review if you enjoy the plugin, and as always:

Have a great day,
Thomas

Page 1 ... 3 4 5 6 7 ... 9
You might also like...