
SurfEvents 1.9.9.j
Add Speedbuilders, Skywars, Blockparty, HorseRace, Bomberman, and more to your survival server!
- Fixed a bug where items were not being removed when joining events
- Fixed a bug where players were not being teleported back when multiverse inventories is enabled.
- Fixed a bug where commands-on-join weren't working on fight and sumo.
- Fixed a bug where new entries for lists were being duplicated in event editor mode.
- Now if you take damage on sheep-wars from other sources (void, fall damage, etc) it is not going to be cancelled anymore.
- Fixed a bug where the %surfevents_day_event_<index>% was returning a wrong value.
- Added an option to not clear items when using multiverse inventories to avoid item loss if teleport fails.
- Now if the next event is a random event, the placeholder for %surfevents_next% will return the value "random-name" from config.yml, instead of "error".
- Now if the exit location is not found, the player will be teleported to the server default spawn (don't worry with that if you use teleport-back set as true).
- Fixed an issue where players could bring items to events.
- Added a cool-down animation to the weapon item on quake.
Fixed a bug where you could leave the event even after being eliminated.
- Fixed a bug on capture event where the player wasn't being properly eliminated while leaving the event while being captured.
Fixed a bug where the winners inventory wasn't being cleared after the end of a fight duo mode match.
Now you can edit the entire config.yml using the in-game editor through the /event menu command.
- Made some changes to fix a bug in fight duo mode.
Implemented a new menu that will allow admins to check player stats, create events and access the event list. To open the menu, you can either type:
- /event menu
- /surfevents menu
- Also, some bugs were fixed on topkiller and fight.
- Now attached blocks will also be moved to your inventory when its attachment is destroyed in speedbuilders.
- Fixed an issue where an error message was being written on the log system even without any error happening.
A new log system was now implemented. With that, you have the option to save information about the events, like when it started, players that have joined, items saved, players eliminated, winners, etc.
The option to enable is is in the config.yml:
log-system:
enabled: true
delete-after: 7
You can also check the default config.yml values here.
- Now every event will contain an option to avoid it being initialized through
the random event schedule system.
"enable-random: false"
- Made some changes in how the player info is restored when he disconnects while in a event to try to fix some teleportation issues.
Also, some typos were fixed in the /event stats check command.
Now you can add a finishing phase stage for the events, here's how it works:
- Every time an event ends, if finishing-phase is enabled, the players will be teleported to an area to stay there an amount of time (which you can modify), and after that period, they will be teleported back to their locations (or to exit-location if you have teleport-back set as false).
- While in this finishing phase, you can set up firework locations, firework colors and custom music to play.
- You will also be able to run global and per player commands when this phase is called.
The finishing phase can be setup in the config.yml file, if you want to check the default config.yml values, access this link.
- Now you can edit/check players wins amount in-game with the /event stats command:
You can use one of the following options:
- /event stats check (player-name): Check some information about a player statistics.
- /event stats add/remove wins (player-name) (amount): Add/remove an specific amount of wins for a player.
- Added /surfevents command, which will for now just return a message showing the main commands.
- Now if an event name is typed wrong, its name will appear on the console output
- Now you can set the Custom Model Data for weapons on quake, paintball and spleeg
- Added two new placeholders:
%surfevents_red_score% and %surfevents_blue_score%, which will return the respective team score for games like capture, paintball and sheepwars.
made some changes on the placeholderapi expansion to fix some issues regarding use of another plugins that hook into the plugin player stats.
- Fixed a bug on speedbuilders game
- Fixed a bug with tab plugin
- Fixed issue where player last location wasn't being saved correctly