6.7.0 Changelog
- Switched from json -> yml
Use https://www.json2yaml.com/ to convert your .json config to .yml!
6.6.0 Changelog
- API: Effects/Conditions/Triggers now use Config over JSONConfig - Update all uses of JSONConfig to Config
- API: You can now register your own filters (FilterComponent) to add extra functionality
6.5.0 Changelog
- Added multiply_stat effect (Requires EcoSkills)
6.4.0 Changelog
- Added bleed effect
- Added shield_block trigger
6.3.3 Changelog
- Fixed missing softdepends
6.3.2 Changelog
- Updated to Java 17
6.3.1 Changelog
- Fixed potion_effect giving an infinite duration potion
6.3.0 Changelog
- Added is_storm condition
6.2.2 Changelog
- Heavily optimised how often effects were updated
6.2.1 Changelog
- Fixed default config not working
6.2.0 Changelog
- Added armor, armor_toughness, give_xp, and xp_multiplier effects
- Added gain_xp trigger
- Added damageCause filter
- regen_multiplier and hunger_multiplier will now not accept triggers and act as permanent effects
6.1.0 Changelog
- Added is_night condition
- Permission condition will automatically update when given
6.0.2 Changelog
- Fixed in_biome on 1.16.5
6.0.1 Changelog
- Fixed is_sneaking not working
- Added invert conditions for is_sneaking, in_water, in_air
6.0.1 Changelog
- Fixed is_sneaking not working
- Added invert conditions for is_sneaking, in_water, in_air
6.0.1 Changelog
- Fixed is_sneaking not working
- Added invert conditions for is_sneaking, in_water, in_air
6.0.0 Changelog
- Recoded the entire plugin
- Added way more effects: arrow_ring, attack_speed_multiplier, bonus_health, crit_multiplier, damage_multiplier, give_money, hunger_multiplier, knockback_multiplier, movement_speed_multiplier, regen_multiplier, run_command, spawn_mobs, strike_lightning, potion_effect, permanent_potion_effect, add_stat
- Added options to trigger effects based on external triggers: alt_click, bow_attack, fall_damage, heal, jump, kill, lose_hunger, melee_attack, mine_block, projectile_hit, projectile_launch, take_damage, take_entity_damage, trident_attack
- Added options to filter blocks and entities
This means that this armor set is now possible (wouldn't play well, but it's more to show off features)
While equipped:
- You get 5 more hearts
- Strike lightning on diamond ore when you mine it
- Deal double damage to bosses and half damage with bows to zombies and wither skeletons
- Every time you right click you get speed 2 for 5 seconds (15 second cooldown between uses)
- Get +20 EcoSkills / Aurelium Skills strength
- Get $50 for every spider you kill with a trident
- Only activates while in the overworld and on max health
- Permanent resistance 3 and haste 1
...and then change those effects to something else entirely when advanced if you want
Safe to say, EcoArmor is now unbelievably powerful and can bring more options than you could have ever thought of before.
You will also have to update your set configs' effect / condition section - the wiki has been updated and it should be fairly easy to do, there is full feature parity before vs after (and potion effects / advancedPotionEffects have been removed and merged into the effects section)
5.4.9 Changelog
- Halved plugin reload time
5.4.8 Changelog
- Optimised Armor Display
5.4.7 Changelog
- Added eco item lookup syntax to shard and crystal materials