⭐ ClueScrolls ⭐ icon

⭐ ClueScrolls ⭐ 5.1.6

Complete scrolls and receive rewards! Similar to treasure wars! Quests Missions plugin

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5.1.6 2 days ago
Fixes tab complete, new clues, and other bug fixes
  • Fixes command tab complete
    • tabcompleteimage.png
  • Specify absolute expire dates
    • As an alternative to specifying how many seconds a scroll is valid for, use an epoch generator to specify a specific date/time the scroll expires. Perfect for event/seasonal scrolls.
      Use a generator such as https://www.epochconverter.com/, then mark expire: [] in your config 
    • Screenshot%202025-05-01%20151826.png
  • Clue lore can be specified as a list! You no longer need to use %newline% for long multi-line clue lores
  • Added allay_dance clue (1.19+)
  • Added allay_duplicate clue (1.19.1+)
  • Improved enchantment clue names
allay_duplicate_example:
  lore: '<#8824E0>&l* &fDuplicate an allay'
  clueType: allayduplicate
  amount: 1
  objective: Duplicate an allay
  clueName: Allay Duplicator
allay_dance_example:
  lore: '<#8824E0>&l* &fMake an allay dance'
  clueType: allaydance
  amount: 1
  objective: Make an allay dance
  clueName: Allay Dancer

Screenshot%202025-05-01%20153418.png

riddle_fence_gate:
  lore:
    - '<#8824E0>&l* &f&nPlace What I Am:'
    - '&f&o  I stand between worlds, but have no voice.'
    - '&f&o  I let you pass, but give no choice.'
    - '&f&o  Made of wood, but not a tree.'
    - '&f&o  Open me up and you are free.'
  clueType: place
  amount: 1
  objective: Solve the riddle
  clueName: A Puzzling Place
  data:
    material_tag: FENCE_GATES
5.1.5 14 days ago
Fix rename gui

Fix rename gui

5.1.4 17 days ago
ClueScrolls debug logger

Added ClueScrolls debug logger

5.1.3 25 days ago
Performance Improvements
  • 20% quicker clue processing
  • Added entity blacklist to kill clue settings
5.1.2 Apr 2, 2025
Nearplayers bug fix

Nearplayers bug fix

5.1.1 folia Mar 30, 2025
 Snapshot
Folia Support

Folia support

5.1.1 Mar 25, 2025
  • 1.21.5 support
  • Fixes enchant clue bug
5.1.0 Mar 23, 2025
Near players clue bug fix

Near players clue bug fix

5.0.9 Mar 21, 2025
Fixes nearplayers clue
  • nearplayers (playercount, distance)
    Player count and distance are required to use this clue.
    Player count includes the player, so you must add 1 to the count.
    The count is exact, so if you want it to be any amount of players greater than or equal to 3 friends, provide it as a range with a large upper bound such as 100.
nearplayersexample:
  lore: '&a&l* &fStand near 3 friends'
  clueType: nearplayers
  amount: 1
  objective: Stand near 3 friends
  clueName: Friends
  data:
    playercount: 4-100
    distance: 10
5.0.8 Feb 7, 2025
  • Adds tooltip style support (1.21.3+)
  • tooltipStyle: 'namespace:id'
  • Adds %range_[min]_[max]% support to command rewards. Ex: %range_100_500%

Screenshot-2025-02-06-230209.png

# Option for custom resource pack
# customDurability: 1
# customModelData: 1
# tooltipStyle: namespace:id
tooltipStyle: minecraft:rainbow
5.0.7 Jan 26, 2025
  • Fixes CrazyCrates clues
  • Adds cyber_levels_exp and cyber_levels_level as currency types
5.0.6 Dec 12, 2024

Fixes break clue initialization

5.0.5 Dec 8, 2024
World Guard Region Clue Data
All clues now support worldguard_region clue data. Block break, place, and harvest use the exact block, all others reference the player's current location.
 
You must enable "check-worldguard-region-clue-data" option in the config to check worldguard regions.
5.0.4 Dec 4, 2024
1.21.4 support

1.21.4 support

5.0.3 Nov 17, 2024
1.21.3 support

1.21.3 support

5.0.2 Sep 21, 2024
  • Improves support for arclight materials
  • Added AuraSkills clues
  • auraskills_lootdrop (cause, entitytype, entitycustomname, material, custommodeldata, itemname, inventory, world)
  • auraskills_manaactivate (manaability, duration, manaused, world)
  • auraskills_manarefresh (manaability, world)
  • auraskills_manaregenerate (world)
  • auraskills_xpgaindamage (skillname, amount, xpsourcetype, xpsourcename, entitytype, entitycustomname, world)
  • auraskills_xpgainentity (skillname, amount, xpsourcetype, xpsourcename, entitytype, entitycustomname, world)
  • auraskills_levelup (skillname, newlevel, world)
  • auraskills_xpgain (skillname, amount, xpsourcetype, xpsourcename, world)
  • auraskills_traitregen (reason, amount, world)
5.0.1 Sep 14, 2024
Permission update
  • Added permission options to tiers, crystals, and mystery scrolls
  • Added PinataParty clues
  • pinataparty_hit (customname, world)
  • pinataparty_kill (customname, world)
  • pinataparty_pooldeposit (money, world)
  • pinataparty_vote (servicename, world)
5.0.0 Sep 5, 2024
  • Debug monitor improvements
  • Added evenmorefish_catch (length, name, rarity) clue
  • Added new jobs clues that will count money, points, or exp in the clue progress amount
  • jobs_paymentpre_money (job, exp, money, points, world)
  • jobs_paymentpre_points (job, exp, money, points, world)
  • jobs_paymentpre_exp (job, exp, money, points, world)
4.9.9 Aug 13, 2024
Enchantments update
  • Added 1.21.1 support
  • Added enchantment support to enchant clue. See below for example usage. Added totalenchants and explevelcost to data. enchant([enchantments], material, custommodeldata, itemdata, itemname, totalenchants, explevelcost, world)
  • Added entitydye(entitytype, entitycustomname, color, world) clue [compatible on paper 1.18+ only]
  • Added fertilizeegg(entitytype, entitycustomname, bredwith, experience, world) clue [compatible on paper 1.19.1+ only]
  • Added sheepdye(entitytype, entitycustomname, color, world) clue [compatible on paper 1.18.2+ only]
  • Updated smithing clue to support 1.20+ armor trim templates. smith(templatematerial, inputmaterial, mineralmaterial, outputmaterial, world)
  • Updated harvest clue to support sweet_berries, glow_berries, and kelp. Kelp counts the height of the broken plant. harvest(material, blockdata, world)
  • Added placedBlocksBypass list to skip checking if certain blocks are natural (ex: tree logs grown from sapling are marked as player placed)

The enchant clue now supports specifying required enchantments. A separate enchantment section is used in the data section for this. Extra enchantments beyond the specified ones (such as lure in the screenshots)  do not stop the enchanted item from being counted. To make a clue that explicitly requires only a specific set of enchantments, specify their other possible enchantments as level 0.

Example:

      enchantluckyrod:
        lore: '&a★ &fEnchant %amount% fishing rods: %completed%%newline%    &f&oRequired enchantments:%newline%      &7* &eLuck of the Sea II+%newline%      &7* &eUnbreaking I+'
        clueType: enchant
        amount: 2-3
        objective: Enchant %amount% fishing rods with Luck II+ and Unbreaking
        clueName: Lucky Unbreaking Enchanter
        data:
          material: fishing_rod
          enchantment:
            unbreaking: 1-5
            luck_of_the_sea: 2-3

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4.9.8 Jul 5, 2024
Block tracking performance fix

Block tracking performance fix

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